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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/tasks/task.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/widgets/conversationwidget.h"
namespace MutationOfJB {
class ConversationTask : public Task, public ConversationWidgetCallback {
public:
ConversationTask(const ConversationInfo& convInfo) : _convInfo(convInfo), _currentLine(0) {}
virtual ~ConversationTask() {}
virtual void start() override;
virtual void update() override;
virtual void onResponseClicked(ConversationWidget *, int response) override;
private:
void updateWidget();
const ConversationInfo &_convInfo;
uint _currentLine;
};
}
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