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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/tasks/saytask.h"
#include "mutationofjb/tasks/taskmanager.h"
#include "mutationofjb/assets.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/room.h"
#include "mutationofjb/util.h"
#include "graphics/managed_surface.h"
#include "graphics/screen.h"
namespace MutationOfJB {
SayTask::SayTask(const Common::String &toSay, uint8 color) : _toSay(toSay), _color(color), _timer(1000) {}
void SayTask::start() {
drawSubtitle(_toSay, 160, 0, _color); // TODO: Respect PTALK and LTALK commands.
_timer.start();
setState(RUNNING);
}
void SayTask::update() {
_timer.update();
if (_timer.isFinished()) {
getTaskManager()->getGame().getRoom().redraw(); // TODO: Only redraw the area occupied by the text.
setState(FINISHED);
return;
}
}
void SayTask::drawSubtitle(const Common::String &text, int16 talkX, int16 talkY, uint8 color) {
const int MAX_LINE_WIDTH = 250;
const Font &font = getTaskManager()->getGame().getAssets().getSpeechFont();
Common::Array<Common::String> lines;
font.wordWrap(text, MAX_LINE_WIDTH, lines);
// Get the x, y coordinates of the top center point of the text's bounding box
// from the (rather strange) talk coordinates coming from scripts.
int16 x = talkX;
int16 y = talkY - (lines.size() - 1) * font.getLineHeight() - 15;
// Clamp to screen edges.
y = MAX<int16>(y, 3);
int16 maxWidth = 0;
for (uint i = 0; i < lines.size(); i++) {
int16 lineWidth = font.getWidth(lines[i]);
if (lineWidth > maxWidth) {
maxWidth = lineWidth;
}
x = MAX<int16>(x, 3 + lineWidth / 2);
x = MIN<int16>(x, 317 - lineWidth / 2);
}
// Draw lines.
for (uint i = 0; i < lines.size(); i++) {
font.drawString(lines[i], color, x - font.getWidth(lines[i]) / 2, y + i * font.getLineHeight(), getTaskManager()->getGame().getScreen());
}
// Remember the area occupied by the text.
_boundingBox.top = x - maxWidth / 2;
_boundingBox.left = y;
_boundingBox.setWidth(maxWidth);
_boundingBox.setHeight(lines.size() * font.getLineHeight());
}
}
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