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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_TASKMANAGER_H
#define MUTATIONOFJB_TASKMANAGER_H
#include "common/array.h"
#include "task.h"
namespace MutationOfJB {
class Game;
class Task;
/**
* Handles task management.
*
* Tasks are a way run game logic asynchronously.
*/
class TaskManager {
public:
TaskManager(Game &game) : _game(game) {}
/**
* Adds the task to the internal list and starts it.
*
* When the task is finished, it is automatically removed from the list.
* stopTask does not need to be called for that.
*/
void startTask(const TaskPtr &task);
/**
* Stops the task and removes it from the internal list.
*
* Call this only if you need to explicitly stop the task (usually before it's finished).
*/
void stopTask(const TaskPtr &task);
/**
* Gets task shared pointer from raw pointer.
*
* Since task lifetime is under control of SharedPtr, raw pointers shouldn't be used.
* However, if only a raw pointer is available (e.g. this),
* the method can be used to obtain a SharedPtr.
*/
TaskPtr getTask(Task *task);
void update();
Game &getGame() {
return _game;
}
private:
TaskPtrs _tasks;
Game &_game;
};
}
#endif
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