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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/timer.h"
#include "common/system.h"
namespace MutationOfJB {
Timer::Timer(uint32 millis) : _millis(millis), _startTime(0), _state(IDLE) {
}
void Timer::start() {
_startTime = g_system->getMillis();
_state = RUNNING;
}
bool Timer::isFinished() const {
return _state == FINISHED;
}
bool Timer::isRunning() const {
return _state == RUNNING;
}
void Timer::update() {
if (_state != RUNNING) {
return;
}
uint32 currentTime = g_system->getMillis();
if (currentTime - _startTime >= _millis) {
_state = FINISHED;
}
}
}
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