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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_BACKGROUND_H
#define NEVERHOOD_BACKGROUND_H
#include "neverhood/neverhood.h"
#include "neverhood/entity.h"
#include "neverhood/graphics.h"
#include "neverhood/resource.h"
namespace Neverhood {
class Background : public Entity {
public:
Background(NeverhoodEngine *vm, int objectPriority);
Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority);
virtual ~Background();
BaseSurface *getSurface() { return _surface; }
void createSurface(int surfacePriority, int16 width, int16 height);
void load(uint32 fileHash);
SpriteResource& getSpriteResource() { return _spriteResource; }
protected:
BaseSurface *_surface;
SpriteResource _spriteResource;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_BACKGROUND_H */
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