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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/collisionman.h"
namespace Neverhood {
static HitRect defaultHitRect = {NRect(), 0x5000};
CollisionMan::CollisionMan(NeverhoodEngine *vm)
: _vm(vm), _hitRects(NULL) {
}
CollisionMan::~CollisionMan() {
}
void CollisionMan::setHitRects(uint32 id) {
setHitRects(_vm->_staticData->getHitRectList(id));
}
void CollisionMan::setHitRects(HitRectList *hitRects) {
_hitRects = hitRects;
}
void CollisionMan::clearHitRects() {
_hitRects = NULL;
}
HitRect *CollisionMan::findHitRectAtPos(int16 x, int16 y) {
if (_hitRects)
for (HitRectList::iterator it = _hitRects->begin(); it != _hitRects->end(); it++)
if ((*it).rect.contains(x, y))
return &(*it);
return &defaultHitRect;
}
void CollisionMan::addCollisionSprite(Sprite *sprite) {
int index = 0, insertIndex = -1;
for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) {
if ((*iter)->getPriority() > sprite->getPriority()) {
insertIndex = index;
break;
}
index++;
}
if (insertIndex >= 0)
_collisionSprites.insert_at(insertIndex, sprite);
else
_collisionSprites.push_back(sprite);
}
void CollisionMan::removeCollisionSprite(Sprite *sprite) {
for (uint index = 0; index < _collisionSprites.size(); index++) {
if (_collisionSprites[index] == sprite) {
_collisionSprites.remove_at(index);
break;
}
}
}
void CollisionMan::clearCollisionSprites() {
_collisionSprites.clear();
}
void CollisionMan::checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam) {
for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) {
Sprite *collSprite = *iter;
if ((sprite->getFlags() & flags) && collSprite->checkCollision(sprite->getCollisionBounds())) {
sprite->sendMessage(collSprite, messageNum, messageParam);
}
}
}
} // End of namespace Neverhood
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