1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_COLLISIONMAN_H
#define NEVERHOOD_COLLISIONMAN_H
#include "neverhood/neverhood.h"
#include "neverhood/sprite.h"
#include "neverhood/staticdata.h"
namespace Neverhood {
class CollisionMan {
public:
CollisionMan(NeverhoodEngine *vm);
~CollisionMan();
void setHitRects(uint32 id);
void setHitRects(HitRectList *hitRects);
void clearHitRects();
HitRect *findHitRectAtPos(int16 x, int16 y);
void addCollisionSprite(Sprite *sprite);
void removeCollisionSprite(Sprite *sprite);
void clearCollisionSprites();
void checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam);
uint getCollisionSpritesCount() const { return _collisionSprites.size(); }
Sprite *getCollisionSprite(uint index) const { return _collisionSprites[index]; }
protected:
NeverhoodEngine *_vm;
HitRectList *_hitRects;
Common::Array<Sprite*> _collisionSprites;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_COLLISIONMAN_H */
|