aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/console.cpp
blob: 91ab3e767a6e4faef76dace939b80580ff2ce24f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "neverhood/console.h"
#include "gui/debugger.h"
#include "neverhood/neverhood.h"
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
#include "neverhood/scene.h"
#include "neverhood/smackerscene.h"
#include "neverhood/sound.h"
#include "neverhood/modules/module1600.h"
#include "neverhood/modules/module3000_sprites.h"

namespace Neverhood {

Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) {
	registerCmd("cheat",			WRAP_METHOD(Console, Cmd_Cheat));
	registerCmd("checkresource",	WRAP_METHOD(Console, Cmd_CheckResource));
	registerCmd("dumpresource",	WRAP_METHOD(Console, Cmd_DumpResource));
	registerCmd("dumpvars",		WRAP_METHOD(Console, Cmd_Dumpvars));
	registerCmd("playsound",		WRAP_METHOD(Console, Cmd_PlaySound));
	registerCmd("scene",			WRAP_METHOD(Console, Cmd_Scene));
	registerCmd("surfaces",		WRAP_METHOD(Console, Cmd_Surfaces));
}

Console::~Console() {
}

bool Console::Cmd_Scene(int argc, const char **argv) {
	if (argc != 3) {
		int currentModule = _vm->_gameModule->getCurrentModuleNum();
		int previousModule = _vm->_gameModule->getPreviousModuleNum();
		int scenenNum = _vm->gameState().sceneNum;
		SceneType sceneType = ((GameModule *)_vm->_gameModule->_childObject)->getSceneType();

		const char *sceneTypes[] = { "normal", "smacker", "navigation" };

		debugPrintf("Current module: %d, previous module: %d, scene %d (%s scene)\n", currentModule, previousModule, scenenNum, sceneTypes[sceneType]);	

		if (sceneType == kSceneTypeNormal) {
			Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
			// Normal scenes have a background and a cursor file hash
			debugPrintf("Background hash: 0x%x, cursor hash: 0x%x\n", scene->getBackgroundFileHash(), scene->getCursorFileHash());
		} else if (sceneType == kSceneTypeSmacker) {
			SmackerScene *scene = (SmackerScene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
			// Smacker scenes have a file hash, or a list of hashes
			// TODO: Only the first file hash is shown - any additional hashes, found in
			// scenes with a list of hashes (two scenes in module 1100 and the making of
			// video) aren't shown yet
			debugPrintf("File hash: 0x%x\n", scene->getSmackerFileHash());
		} else if (sceneType == kSceneTypeNavigation) {
			NavigationScene *scene = (NavigationScene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
			// Navigation scenes have a navigation list and its index
			NavigationList *navigationList = _vm->_staticData->getNavigationList(scene->getNavigationListId());
			int navigationIndex = scene->getGlobalVar(V_NAVIGATION_INDEX);
			NavigationItem curNavigation = (*navigationList)[navigationIndex];
			debugPrintf("Navigation list ID: 0x%x, index: %d\n", scene->getNavigationListId(), navigationIndex);
			debugPrintf("File hash: 0x%x, cursor hash: 0x%x, Smacker hashes: [left: 0x%x, middle: 0x%x, right: 0x%x\n",
				curNavigation.fileHash, curNavigation.mouseCursorFileHash,
				curNavigation.leftSmackerFileHash, curNavigation.middleSmackerFileHash, curNavigation.rightSmackerFileHash);
		}

		debugPrintf("Use %s <module> <scene> to change scenes\n", argv[0]);
		debugPrintf("Modules are incremental by 100, from 1000 to 3000\n");
	} else {
		int newModule = atoi(argv[1]);
		int newScene  = atoi(argv[2]);

		_vm->gameState().sceneNum = newScene;
		_vm->_gameModule->createModule(newModule, -1);
	}

	return true;
}

bool Console::Cmd_Surfaces(int argc, const char **argv) {
	if (_vm->_gameModule->_childObject) {
		((Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject)->printSurfaces(this);
	}
	return true;
}

bool Console::Cmd_Cheat(int argc, const char **argv) {
	if (argc < 2) {
		debugPrintf("Cheats for various puzzles in the game\n");
		debugPrintf("Use %s <cheatname> to use a cheat.\n", argv[0]);
		debugPrintf("Cheats:\n-------\n");
		debugPrintf("  buttons - enables all 3 buttons on the door in the purple building, module 3000, scene 9\n");
		debugPrintf("  cannon  - sets the correct cannon combination in module 3000, scene 8\n");
		debugPrintf("  dice    - shows the correct dice combination in the teddy bear puzzle, module 1100, scene 6\n");
		debugPrintf("  memory  - solves the memory puzzle, module 1400, scene 4\n");
		debugPrintf("  music   - shows the correct index in the radio music puzzle, module 2800, scene 1\n");
		debugPrintf("  radio   - enables the radio, module 3000, scene 9 - same as pulling the rightmost cord in the flytrap room\n");
		debugPrintf("  symbols - solves the symbols puzzle, module 1600, scene 8. Only available in that room\n");
		debugPrintf("  tubes   - shows the correct test tube combination in module 2800, scenes 7 and 10\n");
		return true;
	}

	Common::String cheatName = argv[1];
	int moduleNum = _vm->_gameModule->getCurrentModuleNum();
	int sceneNum = _vm->gameState().sceneNum;

	if (cheatName == "buttons") {
		Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;

		scene->setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 1);	// kScene3010ButtonNameHashes[0]
		scene->setSubVar(VA_LOCKS_DISABLED, 0x40119852, 1);	// kScene3010ButtonNameHashes[1]
		scene->setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1);	// kScene3010ButtonNameHashes[2]

		debugPrintf("All 3 door buttons have been enabled\n");
	} else if (cheatName == "cannon") {
		Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;

		for (int i = 0; i < 3; i++)
			scene->setSubVar(VA_CURR_CANNON_SYMBOLS, i,	scene->getSubVar(VA_GOOD_CANNON_SYMBOLS_1, i));

		for (int i = 3; i < 6; i++)
			scene->setSubVar(VA_CURR_CANNON_SYMBOLS, i,	scene->getSubVar(VA_GOOD_CANNON_SYMBOLS_2, i - 3));

		debugPrintf("Puzzle solved\n");
	} else if (cheatName == "dice") {
		Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
		debugPrintf("Good: (%d %d %d), current: (%d %d %d)\n",
			scene->getSubVar(VA_GOOD_DICE_NUMBERS, 0), scene->getSubVar(VA_GOOD_DICE_NUMBERS, 1), scene->getSubVar(VA_GOOD_DICE_NUMBERS, 2),
			scene->getSubVar(VA_CURR_DICE_NUMBERS, 0), scene->getSubVar(VA_CURR_DICE_NUMBERS, 1), scene->getSubVar(VA_CURR_DICE_NUMBERS, 2)
		);
	} else if (cheatName == "memory") {
		Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;

		// Autosolve all tiles and leave only two matching tiles closed
		for (int i = 0; i < 48; i++)
			scene->setSubVar(VA_IS_TILE_MATCH, i, 1);

		// Close the top left tile
		scene->setSubVar(VA_IS_TILE_MATCH, 0, 0);

		// Find and close the pair of the top left tile
		for (int i = 0; i < 48; i++) {
			if (i != 0 && scene->getSubVar(VA_TILE_SYMBOLS, i) == scene->getSubVar(VA_TILE_SYMBOLS, 0)) {
				scene->setSubVar(VA_IS_TILE_MATCH, i, 0);
				break;
			}
		}

		debugPrintf("Puzzle solved\n");
	} else if (cheatName == "music") {
		Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
		debugPrintf("Good music index: %d, current radio music index: %d\n", scene->getGlobalVar(V_CURR_RADIO_MUSIC_INDEX), scene->getGlobalVar(V_GOOD_RADIO_MUSIC_INDEX));
	} else if (cheatName == "radio") {
		Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
		scene->setGlobalVar(V_RADIO_ENABLED, 1);

		debugPrintf("The radio has been enabled\n");
	} else if (cheatName == "symbols") {
		if (moduleNum == 1600 && sceneNum == 8) {
			Scene1609 *scene = ((Scene1609 *)((Module1600 *)_vm->_gameModule->_childObject)->_childObject);

			for (int index = 0; index < 12; index++) {
				scene->_asSymbols[index]->change((int)scene->getSubVar(VA_CODE_SYMBOLS, index) + 12, index == (int)scene->getSubVar(VA_CODE_SYMBOLS, scene->_noisySymbolIndex));
			}

			scene->_changeCurrentSymbol = false;
			scene->_symbolPosition = 11;
			scene->_countdown1 = 36;

			debugPrintf("Puzzle solved\n");
		} else {
			debugPrintf("Only available in module 1600, scene 8\n");
		}
	} else if (cheatName == "tubes") {
		Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
		debugPrintf("Tube set 1: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2));
		debugPrintf("Tube set 2: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 2));
	}

	return true;
}

bool Console::Cmd_Dumpvars(int argc, const char **argv) {
	_vm->_gameVars->dumpVars(this);

	return true;
}

bool Console::Cmd_PlaySound(int argc, const char **argv) {
	if (argc < 2) {
		debugPrintf("Usage: %s <sound hash>\n", argv[0]);
	} else {
		uint32 soundHash = strtol(argv[1], NULL, 0);
		AudioResourceManSoundItem *soundItem = new AudioResourceManSoundItem(_vm, soundHash);
		soundItem->setVolume(100);
		soundItem->playSound(false);
		while (soundItem->isPlaying()) {
			_vm->_system->delayMillis(10);
		}
		delete soundItem;
	}

	return true;
}

bool Console::Cmd_CheckResource(int argc, const char **argv) {
	const char *resourceNames[] = { "unknown", "unknown", "bitmap", "palette", "animation", "data", "text", "sound", "music", "unknown", "video" };

	if (argc < 2) {
		debugPrintf("Gets information about a resource\n");
		debugPrintf("Usage: %s <resource hash>\n", argv[0]);
	} else {
		uint32 resourceHash = strtol(argv[1], NULL, 0);
		ResourceHandle handle;

		_vm->_res->queryResource(resourceHash, handle);
		if (!handle.isValid()) {
			debugPrintf("Invalid resource hash\n");
		} else {
			debugPrintf("Resource type: %d (%s). Size: %d bytes\n", handle.type(), resourceNames[handle.type()], handle.size());
		}
	}

	return true;
}

bool Console::Cmd_DumpResource(int argc, const char **argv) {
	if (argc < 3) {
		debugPrintf("Dumps a resource to disk\n");
		debugPrintf("Usage: %s <resource hash> <output file>\n", argv[0]);
	} else {
		uint32 resourceHash = strtol(argv[1], NULL, 0);
		const char *outFileName = argv[2];
		ResourceHandle handle;

		_vm->_res->queryResource(resourceHash, handle);
		if (!handle.isValid()) {
			debugPrintf("Invalid resource hash\n");
		} else {
			_vm->_res->loadResource(handle, _vm->applyResourceFixes());
			Common::DumpFile outFile;
			outFile.open(outFileName);
			outFile.write(handle.data(), handle.size());
			outFile.finalize();
			outFile.close();
			_vm->_res->unloadResource(handle);
		}
	}

	return true;
}

} // End of namespace Neverhood