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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_CONSOLE_H
#define NEVERHOOD_CONSOLE_H
#include "gui/debugger.h"
namespace Neverhood {
class NeverhoodEngine;
class Console : public GUI::Debugger {
public:
Console(NeverhoodEngine *vm);
virtual ~Console(void);
private:
NeverhoodEngine *_vm;
bool Cmd_Scene(int argc, const char **argv);
bool Cmd_Surfaces(int argc, const char **argv);
bool Cmd_Cheat(int argc, const char **argv);
bool Cmd_Dumpvars(int argc, const char **argv);
bool Cmd_PlaySound(int argc, const char **argv);
bool Cmd_CheckResource(int argc, const char **argv);
bool Cmd_DumpResource(int argc, const char **argv);
};
} // End of namespace Neverhood
#endif
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