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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_DISKPLAYERSCENE_H
#define NEVERHOOD_DISKPLAYERSCENE_H
#include "neverhood/neverhood.h"
#include "neverhood/resourceman.h"
#include "neverhood/scene.h"
#include "neverhood/smackerplayer.h"
namespace Neverhood {
class DiskplayerScene;
class Class494 : public AnimatedSprite {
public:
Class494(NeverhoodEngine *vm);
void sub43BE20();
protected:
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void sub43BE00();
};
class DiskplayerPlayButton : public StaticSprite {
public:
DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene);
void press();
void release();
protected:
DiskplayerScene *_diskplayerScene;
SoundResource _soundResource1;
SoundResource _soundResource2;
bool _isPlaying;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class DiskplayerSlot : public Entity {
public:
DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int elementIndex, int value);
void activate();
void stop();
void appear();
void play();
void setFlag2(bool value) { _flag2 = value; }
protected:
DiskplayerScene *_diskplayerScene;
SoundResource _soundResource;
Sprite *_inactiveSlot;
Sprite *_appearSlot;
Sprite *_activeSlot;
int _elementIndex;
int _initialCountdown;
int _countdown;
bool _flag2;
int _value;
bool _flag;
void update();
};
class DiskplayerScene : public Scene {
public:
DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int which);
bool getFlag3() const { return _flag3; }
protected:
SmackerPlayer *_smackerPlayer;
DiskplayerPlayButton *_playButton;
Class494 *_class494;
DiskplayerSlot *_diskSlots[20];
DiskplayerSlot *_class650;
int _updateStatus;
byte _diskAvailable[20];
bool _flag4;
int _which;
int _diskIndex;
int _appearCountdown;
int _tuneInCountdown;
bool _fullFlag;
bool _inputDisabled;
bool _flag3;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stop();
void tuneIn();
void playDisk();
void playStatic();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_DISKPLAYERSCENE_H */
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