1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/module1500.h"
namespace Neverhood {
GameModule::GameModule(NeverhoodEngine *vm)
: Module(vm, NULL) {
// Other initializations moved to actual engine class
// TODO
// TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079);
SetMessageHandler(&GameModule::handleMessage);
startup();
}
GameModule::~GameModule() {
// TODO Sound1ChList_sub_407AF0(0x2D0031);
delete _childObject;
_childObject = NULL;
// TODO: Set palette to black but probably not neccessary
// TODO Sound1ChList_sub_408480();
// TODO Set debug vars (maybe)
}
uint32 GameModule::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Module::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0800:
_someFlag1 = true;
return messageResult;
case 0x1009:
_field24 = -1;
_field26 = -1;
_field28 = -1;
_field20 = param._integer;
_done = true;
return messageResult;
case 0x100A:
_field24 = (int16)param._integer;
return messageResult;
case 0x101F:
_field2C = true;
return messageResult;
case 0x1023:
_field26 = (int16)param._integer;
return messageResult;
}
return messageResult;
}
void GameModule::startup() {
// TODO: Displaying of error text probably not needed in ScummVM
createModule1500(0);
}
void GameModule::createModule1500(int which) {
_someFlag1 = false;
// TODO *getGlobalGameVarValuePtr(0x91080831) = 0x0F10114;
_childObject = new Module1500(_vm, this, which, true);
SetUpdateHandler(&GameModule::updateModule1500);
}
void GameModule::updateModule1500() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
debug("Done...");
// TODO createModule1000();
// TODO _childObject->handleUpdate();
}
}
} // End of namespace Neverhood
|