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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// TODO: I couldn't come up with a better name than 'Module' so far
#ifndef NEVERHOOD_GAMEMODULE_H
#define NEVERHOOD_GAMEMODULE_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
namespace Neverhood {
class GameModule : public Module {
public:
GameModule(NeverhoodEngine *vm);
virtual ~GameModule();
void startup();
void handleMouseMove(int16 x, int16 y);
void handleMouseDown(int16 x, int16 y);
void handleSpaceKey();
void initScene1307Vars();
void initScene1405Vars();
void initScene2401Vars();
void initScene2808Vars1();
void initScene2808Vars2();
void initScene3009Vars();
protected:
Entity *_prevChildObject;
bool _someFlag1;
bool _field2C;
uint32 _counter;
int _moduleNum;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void createModule(int moduleNum, int which);
void updateModule();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE_H */
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