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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_GAMEMODULE_H
#define NEVERHOOD_GAMEMODULE_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
namespace Neverhood {
class GameModule : public Module {
public:
GameModule(NeverhoodEngine *vm);
virtual ~GameModule();
void startup();
void requestRestoreGame();
void requestRestartGame(bool requestMainMenu);
void redrawPrevChildObject();
void checkRequests();
void handleMouseMove(int16 x, int16 y);
void handleMouseDown(int16 x, int16 y);
void handleMouseUp(int16 x, int16 y);
void handleWheelUp();
void handleWheelDown();
void handleSpaceKey();
void handleAsciiKey(char key);
void handleKeyDown(Common::KeyCode keyCode);
void handleEscapeKey();
void initKeySlotsPuzzle();
void initMemoryPuzzle();
void initWaterPipesPuzzle();
void initRadioPuzzle();
void initTestTubes1Puzzle();
void initTestTubes2Puzzle();
void initCannonSymbolsPuzzle();
void initCodeSymbolsPuzzle();
void initCubeSymbolsPuzzle();
void initCrystalColorsPuzzle();
uint32 getCurrRadioMusicFileHash();
int getCurrentModuleNum() { return _moduleNum; }
int getPreviousModuleNum() { return _moduleNum; }
void createModule(int moduleNum, int which);
protected:
int _moduleNum;
Entity *_prevChildObject;
int _prevModuleNum;
bool _restoreGameRequested;
bool _restartGameRequested;
bool _canRequestMainMenu;
bool _mainMenuRequested;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void createModuleByHash(uint32 nameHash);
void updateModule();
void openMainMenu();
void createMenuModule();
void updateMenuModule();
};
class NonRepeatingRandomNumbers : public Common::Array<int> {
public:
NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count);
int getNumber();
void removeNumber(int number);
protected:
Common::RandomSource *_rnd;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE_H */
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