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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_GRAPHICS_H
#define NEVERHOOD_GRAPHICS_H
#include "common/array.h"
#include "common/file.h"
#include "graphics/surface.h"
#include "neverhood/neverhood.h"
namespace Neverhood {
struct NPoint {
int16 x, y;
};
struct NDimensions {
int16 width, height;
};
struct NRect {
int16 x1, y1, x2, y2;
NRect() : x1(0), y1(0), x2(0), y2(0) {}
NRect(int16 x01, int16 y01, int16 x02, int16 y02) : x1(x01), y1(y01), x2(x02), y2(y02) {}
};
struct NDrawRect {
int16 x, y, width, height;
NDrawRect() : x(0), y(0), width(0), height(0) {}
NDrawRect(int16 x0, int16 y0, int16 width0, int16 height0) : x(x0), y(y0), width(width0), height(height0) {}
};
class AnimResource;
class SpriteResource;
class MouseCursorResource;
// NOTE: "Restore" methods aren't need in the reimplementation as they're DirectDraw-specific
class BaseSurface {
public:
BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height);
virtual ~BaseSurface();
virtual void draw();
virtual void addDirtyRect();
void clear();
void drawSpriteResource(SpriteResource &spriteResource);
void drawSpriteResourceEx(SpriteResource &spriteResource, bool flipX, bool flipY, int16 width, int16 height);
void drawAnimResource(AnimResource &animResource, uint frameIndex, bool flipX, bool flipY, int16 width, int16 height);
void drawMouseCursorResource(MouseCursorResource &mouseCursorResource, int frameNum);
int getPriority() const { return _priority; }
void setPriority(int priority) { _priority = priority; }
NDrawRect& getDrawRect() { return _drawRect; }
NDrawRect& getSysRect() { return _sysRect; }
NRect& getClipRect() { return _clipRect; }
void setClipRect(NRect clipRect) { _clipRect = clipRect; }
bool getVisible() const { return _visible; }
void setVisible(bool value) { _visible = value; }
void setTransparent(bool value) { _transparent = value; }
protected:
NeverhoodEngine *_vm;
int _priority;
bool _visible;
Graphics::Surface *_surface;
NDrawRect _drawRect;
NDrawRect _sysRect;
NRect _clipRect;
bool _transparent;
};
// Misc
void parseBitmapResource(byte *sprite, bool *rle, NDimensions *dimensions, NPoint *position, byte **palette, byte **pixels);
void unpackSpriteRle(byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY);
void unpackSpriteNormal(byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY);
} // End of namespace Neverhood
#endif /* NEVERHOOD_GRAPHICS_H */
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