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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_KLAYMAN_H
#define NEVERHOOD_KLAYMAN_H
#include "neverhood/neverhood.h"
#include "neverhood/sprite.h"
#include "neverhood/graphics.h"
#include "neverhood/resource.h"
namespace Neverhood {
// TODO This code is horrible and weird and a lot of stuff needs renaming once a better name is found
// TODO Also the methods should probably rearranged and be grouped together more consistently
class Klayman;
const uint32 kKlaymanSpeedUpHash = 0x004A2148;
#include "common/pack-start.h" // START STRUCT PACKING
struct KlaymanIdleTableItem {
int value;
void (Klayman::*callback)();
};
#include "common/pack-end.h" // END STRUCT PACKING
class Klayman : public AnimatedSprite {
public:
Klayman(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, int surfacePriority = 1000, int objectPriority = 1000, NRectArray *clipRects = NULL);
void update();
void startIdleAnimation(uint32 fileHash, AnimationCb callback);
void upIdleAnimation();
void stDoIdlePickEar();
void stIdlePickEar();
void evIdlePickEarDone();
uint32 hmIdlePickEar(int messageNum, const MessageParam ¶m, Entity *sender);
void stDoIdleSpinHead();
void stIdleSpinHead();
uint32 hmIdleSpinHead(int messageNum, const MessageParam ¶m, Entity *sender);
void stDoIdleArms();
void stIdleArms();
void evIdleArmsDone();
uint32 hmIdleArms(int messageNum, const MessageParam ¶m, Entity *sender);
void stDoIdleChest();
void stIdleChest();
uint32 hmIdleChest(int messageNum, const MessageParam ¶m, Entity *sender);
void stDoIdleHeadOff();
void stIdleHeadOff();
uint32 hmIdleHeadOff(int messageNum, const MessageParam ¶m, Entity *sender);
void stIdleWonderAbout();
void stDoIdleTeleporterHands();
void stIdleTeleporterHands();
void stDoIdleTeleporterHands2();
void stIdleTeleporterHands2();
void stTryStandIdle();
void stStandAround();
void upStandIdle();
void stIdleBlink();
bool stStartAction(AnimationCb callback3);
bool stStartActionFromIdle(AnimationCb callback);
uint32 hmStartAction(int messageNum, const MessageParam ¶m, Entity *sender);
void stSneak();
uint32 hmSneaking(int messageNum, const MessageParam ¶m, Entity *sender);
void suSneaking();
void evSneakingDone();
void stStartWalking();
void stStartWalkingExt();
void stWalkingOpenDoor();
void suWalkingOpenDoor();
void stStepOver();
uint32 hmStartWalking(int messageNum, const MessageParam ¶m, Entity *sender);
void evStartWalkingDone();
void stWalkingFirst();
void stWalkingFirstExt();
void stStartWalkingResume();
void stUpdateWalkingFirst();
uint32 hmWalking(int messageNum, const MessageParam ¶m, Entity *sender);
void suWalkingFirst();
void stWalkToFrontNoStep();
void stWalkToFront();
void stTurnToFront();
void stTurnToBack();
uint32 hmWalkToFront(int messageNum, const MessageParam ¶m, Entity *sender);
void stTurnToBackToUse();
uint32 hmTurnToBackToUse(int messageNum, const MessageParam ¶m, Entity *sender);
void stPickUpGeneric();
void stPickUpNeedle();
uint32 hmPickUpObject(int messageNum, const MessageParam ¶m, Entity *sender);
void stPickUpTube();
uint32 hmPickUpTube(int messageNum, const MessageParam ¶m, Entity *sender);
void stTurnToUse();
void stTurnToUseHalf();
void stTurnAwayFromUse();
void stReturnFromUse();
void stTurnToUseExt();
uint32 hmTurnToUse(int messageNum, const MessageParam ¶m, Entity *sender);
void stLargeStep();
uint32 hmLargeStep(int messageNum, const MessageParam ¶m, Entity *sender);
void suLargeStep();
void evLargeStepDone();
void stInsertKey();
uint32 hmInsertKey(int messageNum, const MessageParam ¶m, Entity *sender);
void stReadNote();
uint32 hmReadNote(int messageNum, const MessageParam ¶m, Entity *sender);
void stHitByDoor();
uint32 hmHitByDoor(int messageNum, const MessageParam ¶m, Entity *sender);
void stPeekWall();
uint32 hmPeekWall(int messageNum, const MessageParam ¶m, Entity *sender);
void stPeekWallReturn();
uint32 hmPeekWallReturn(int messageNum, const MessageParam ¶m, Entity *sender);
void stPeekWallBlink();
void upPeekWallBlink();
void stPeekWall1();
void stPeekWall2();
void stPullHammerLever();
uint32 hmPullHammerLever(int messageNum, const MessageParam ¶m, Entity *sender);
void stRidePlatformDown();
void suRidePlatformDown();
void stCrashDown();
void stCrashDownFinished();
void stShrink();
uint32 hmShrink(int messageNum, const MessageParam ¶m, Entity *sender);
void stGrow();
uint32 hmGrow(int messageNum, const MessageParam ¶m, Entity *sender);
void stDrinkPotion();
uint32 hmDrinkPotion(int messageNum, const MessageParam ¶m, Entity *sender);
void stPullCord();
void stReleaseCord();
uint32 hmPullReleaseCord(int messageNum, const MessageParam ¶m, Entity *sender);
void stUseTube();
uint32 hmUseTube(int messageNum, const MessageParam ¶m, Entity *sender);
void stUseLever();
void stUseLeverRelease();
void stReleaseLever();
void stInteractLever();
uint32 hmLever(int messageNum, const MessageParam ¶m, Entity *sender);
void stLetGoOfLever();
void evLeverReleasedEvent();
void stWakeUp();
void stSleeping();
uint32 hmSleeping(int messageNum, const MessageParam ¶m, Entity *sender);
void stPressButton();
void stPressFloorButton();
void stPressButtonSide();
uint32 hmPressButton(int messageNum, const MessageParam ¶m, Entity *sender);
void stWonderAbout();
void stWonderAboutHalf();
void stWonderAboutAfter();
void stStandWonderAbout();
void stStartClimbLadderUp();
void stStartClimbLadderDown();
uint32 hmClimbLadderUpDown(int messageNum, const MessageParam ¶m, Entity *sender);
void stContinueClimbLadderUp();
void stClimbLadderHalf();
uint32 hmClimbLadderHalf(int messageNum, const MessageParam ¶m, Entity *sender);
void setupJumpToRing();
void stJumpToRing1();
void stJumpToRing2();
void stJumpToRing4();
uint32 hmJumpToRing(int messageNum, const MessageParam ¶m, Entity *sender);
void stHangOnRing();
void stJumpToRing3();
uint32 hmJumpToRing3(int messageNum, const MessageParam ¶m, Entity *sender);
void stHoldRing3();
uint32 hmHoldRing3(int messageNum, const MessageParam ¶m, Entity *sender);
void stReleaseRing();
void stLandOnFeet();
uint32 hmLandOnFeet(int messageNum, const MessageParam ¶m, Entity *sender);
void stPullLeverDown();
void stHoldLeverDown();
void stInsertDisk();
uint32 hmInsertDisk(int messageNum, const MessageParam ¶m, Entity *sender);
void stMoveObjectSkipTurnFaceObject();
void stMoveObjectSkipTurn();
void stMoveObjectFaceObject();
uint32 hmMoveObjectTurn(int messageNum, const MessageParam ¶m, Entity *sender);
void evMoveObjectTurnDone();
void stJumpToGrab();
void stJumpToGrabFall();
uint32 hmJumpToGrab(int messageNum, const MessageParam ¶m, Entity *sender);
void suJumpToGrab();
void stJumpToGrabRelease();
uint32 hmJumpToGrabRelease(int messageNum, const MessageParam ¶m, Entity *sender);
void stSitInTeleporter();
uint32 hmSitInTeleporter(int messageNum, const MessageParam ¶m, Entity *sender);
void stSitIdleTeleporter();
void upSitIdleTeleporter();
void stSitIdleTeleporterBlink();
void stSitIdleTeleporterBlinkSecond();
void stTurnToUseInTeleporter();
void stReturnFromUseInTeleporter();
void stGetUpFromTeleporter();
void teleporterAppear(uint32 fileHash);
void teleporterDisappear(uint32 fileHash);
uint32 hmTeleporterAppearDisappear(int messageNum, const MessageParam ¶m, Entity *sender);
void stClayDoorOpen();
uint32 hmClayDoorOpen(int messageNum, const MessageParam ¶m, Entity *sender);
void stFallSkipJump();
void suFallSkipJump();
void stMoveObject();
void stContinueMoveObject();
uint32 hmMoveObject(int messageNum, const MessageParam ¶m, Entity *sender);
void upMoveObject();
void stCloseEyes();
void stTumbleHeadless();
uint32 hmTumbleHeadless(int messageNum, const MessageParam ¶m, Entity *sender);
void stFetchMatch();
void stLightMatch();
uint32 hmMatch(int messageNum, const MessageParam ¶m, Entity *sender);
void stHitByBoxingGlove();
uint32 hmHitByBoxingGlove(int messageNum, const MessageParam ¶m, Entity *sender);
void evHitByBoxingGloveDone();
void stStandIdleSmall();
void stWonderAboutSmall();
void stWonderAboutHalfSmall();
void stWonderAboutAfterSmall();
void stWalkToFrontNoStepSmall();
void stWalkToFrontSmall();
void stWalkToFront2Small();
void stTurnToBackHalfSmall();
void stTurnToBackWalkSmall();
void stTurnToBackSmall();
uint32 hmWalkFrontBackSmall(int messageNum, const MessageParam ¶m, Entity *sender);
void stFinishGrow();
uint32 hmFinishGrow(int messageNum, const MessageParam ¶m, Entity *sender);
void stJumpToRingVenusFlyTrap();
uint32 hmJumpToRingVenusFlyTrap(int messageNum, const MessageParam ¶m, Entity *sender);
void stDropFromRing();
void stStandIdleSpecial();
uint32 hmStandIdleSpecial(int messageNum, const MessageParam ¶m, Entity *sender);
void stPressDoorButton();
uint32 hmPressDoorButton(int messageNum, const MessageParam ¶m, Entity *sender);
void stSpitOutFall0();
void stSpitOutFall2();
void suFallDown();
void upSpitOutFall();
void stJumpAndFall();
uint32 hmJumpAndFall(int messageNum, const MessageParam ¶m, Entity *sender);
void stFalling();
void stFallTouchdown();
void stMoveVenusFlyTrap();
void stContinueMovingVenusFlyTrap();
uint32 hmMoveVenusFlyTrap(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmFirstMoveVenusFlyTrap(int messageNum, const MessageParam ¶m, Entity *sender);
void evMoveVenusFlyTrapDone();
void stPeekInside();
void stPeekInsideReturn();
void stPeekInsideBlink();
void upPeekInsideBlink();
////////////////////////////////////////////////////////////////////////////
void stopWalking();
void suAction();
void suUpdateDestX();
void suWalkingTestExit();
uint32 hmLowLevel(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmLowLevelAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
void setKlaymanIdleTable(const KlaymanIdleTableItem *table, int tableCount);
void setKlaymanIdleTable1();
void setKlaymanIdleTable2();
void setKlaymanIdleTable3();
void setSoundFlag(bool value) { _soundFlag = value; }
void spitIntoPipe();
void stTrySpitIntoPipe();
void stContSpitIntoPipe();
uint32 hmSpit(int messageNum, const MessageParam ¶m, Entity *sender);
void stRidePlatform();
void suRidePlatform();
void stPullLever();
void stLookLeverDown();
void stWaitLeverDown();
protected:
Entity *_parentScene;
Sprite *_attachedSprite;
int _ladderStatus;
bool _isWalking;
bool _isSneaking;
bool _isLargeStep;
bool _isMoveObjectRequested;
bool _acceptInput;
int16 _destX, _destY;
int16 _idleCounter, _idleCounterMax;
int16 _blinkCounter, _blinkCounterMax;
int16 _countdown1;
int16 _tapesToInsert, _keysToInsert;
bool _flagF6;
bool _isLeverDown;
bool _isWalkingOpenDoorNotified;
int _status2;
bool _flagFA;
int _status3;
const KlaymanIdleTableItem *_idleTable;
int _idleTableCount;
int _idleTableMaxValue;
NPointArray *_pathPoints;
bool _soundFlag;
bool _isSittingInTeleporter;
bool _potionFlag1;
bool _potionFlag2;
int16 _platformDeltaY;
Sprite *_otherSprite;
int _idleTableNum;
int16 _walkResumeFrameIncr;
int _moveObjectCountdown;
bool _canSpitPipe;
bool _contSpitPipe;
bool _readyToSpit;
uint32 _spitPipeIndex;
uint32 _spitDestPipeIndex;
uint32 _spitContDestPipeIndex;
virtual void xUpdate();
// TODO Check if this can be turned into a void result
virtual uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
void startWalkToX(int16 x, bool flag);
void startWalkToXExt(int16 x);
void startWalkToXSmall(int16 x);
void startSpecialWalkLeft(int16 x);
void startSpecialWalkRight(int16 x);
void sub41CC40(int16 x1, int16 x2);
void sub41CCE0(int16 x);
void gotoNextStateExt();
void sub41C770();
void sub41C790();
void stStartWalkingSmall();
uint32 hmWalkingSmall(int messageNum, const MessageParam ¶m, Entity *sender);
void walkAlongPathPoints();
};
class KmScene1001 : public Klayman {
public:
KmScene1001(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1002 : public Klayman {
public:
KmScene1002(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1004 : public Klayman {
public:
KmScene1004(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1109 : public Klayman {
public:
KmScene1109(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1201 : public Klayman {
public:
KmScene1201(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1303 : public Klayman {
public:
KmScene1303(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1304 : public Klayman {
public:
KmScene1304(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1305 : public Klayman {
public:
KmScene1305(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1306 : public Klayman {
public:
KmScene1306(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1308 : public Klayman {
public:
KmScene1308(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1401 : public Klayman {
public:
KmScene1401(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1402 : public Klayman {
public:
KmScene1402(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1403 : public Klayman {
public:
KmScene1403(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1404 : public Klayman {
public:
KmScene1404(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1608 : public Klayman {
public:
KmScene1608(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1705 : public Klayman {
public:
KmScene1705(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1901 : public Klayman {
public:
KmScene1901(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2001 : public Klayman {
public:
KmScene2001(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2101 : public Klayman {
public:
KmScene2101(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2201 : public Klayman {
public:
KmScene2201(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2203 : public Klayman {
public:
KmScene2203(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2205 : public Klayman {
public:
KmScene2205(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2206 : public Klayman {
public:
KmScene2206(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
~KmScene2206();
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2207 : public Klayman {
public:
KmScene2207(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2242 : public Klayman {
public:
KmScene2242(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmHallOfRecords : public Klayman {
public:
KmHallOfRecords(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2247 : public Klayman {
public:
KmScene2247(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2401 : public Klayman {
public:
KmScene2401(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2402 : public Klayman {
public:
KmScene2402(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2403 : public Klayman {
public:
KmScene2403(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2406 : public Klayman {
public:
KmScene2406(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2501 : public Klayman {
public:
KmScene2501(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2732 : public Klayman {
public:
KmScene2732(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2801 : public Klayman {
public:
KmScene2801(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2803 : public Klayman {
public:
KmScene2803(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2803Small : public Klayman {
public:
KmScene2803Small(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2805 : public Klayman {
public:
KmScene2805(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2806 : public Klayman {
public:
KmScene2806(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y,
bool flag, NRect *clipRects, uint clipRectsCount);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2809 : public Klayman {
public:
KmScene2809(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y,
bool flag, NRect *clipRects, uint clipRectsCount);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2810Small : public Klayman {
public:
KmScene2810Small(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2810 : public Klayman {
public:
KmScene2810(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y,
NRect *clipRects, uint clipRectsCount);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene2812 : public Klayman {
public:
KmScene2812(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_KLAYMAN_H */
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