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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_KLAYMAN_H
#define NEVERHOOD_KLAYMAN_H
#include "neverhood/neverhood.h"
#include "neverhood/sprite.h"
#include "neverhood/graphics.h"
#include "neverhood/resource.h"
namespace Neverhood {
// TODO: This code is horrible and weird and a lot of stuff needs renaming once a better name is found
class Klayman;
struct KlaymanTableItem {
int value;
void (Klayman::*callback)();
};
class Klayman : public AnimatedSprite {
public:
Klayman(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, int surfacePriority = 1000, int objectPriority = 1000);
void update();
void sub41FD30();
void sub41FDA0();
void sub41FDF0();
void sub41FE60();
void sub41FEB0();
void sub41FC80();
void sub4211F0();
void sub4211B0();
void spriteUpdate41F250();
void spriteUpdate41F5F0();
protected:
Entity *_parentScene;
Entity *_attachedSprite;
int _statusE0;
bool _flagE1;
bool _flagE2;
bool _flagE3;
bool _flagE4;
bool _flagE5;
int16 _x4, _y4;
int16 _counter, _counterMax;
int16 _counter3, _counter3Max;
int16 _counter1;
int16 _counter2;
bool _flagF6;
bool _flagF7;
bool _flagF8;
int _status2;
bool _flagFA;
SoundResource _soundResource1;
SoundResource _soundResource2;
int _status;
const KlaymanTableItem *_table;
int _tableCount;
int _tableMaxValue;
uint32 _field114;
/*
00000118 field118 dw ?
*/
bool _soundFlag;
int _resourceHandle;
virtual void xUpdate();
virtual uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
void setKlaymanTable(const KlaymanTableItem *table, int tableCount);
void setKlaymanTable1();
void setKlaymanTable2();
void setKlaymanTable3();
void sub41FD40();
void sub41FD90();
uint32 handleMessage41EB10(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FDB0();
uint32 handleMessage41E980(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FE00();
void sub41FE50();
uint32 handleMessage41E9E0(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FE70();
uint32 handleMessage41EF80(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FEC0();
uint32 handleMessage41EFE0(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41D320(uint32 fileHash, AnimationCb callback);
void update41D2B0();
bool sub41CF10(AnimationCb callback);
void sub41C7B0();
void sub41C770();
void sub41C790();
void update41D0F0();
uint32 handleMessage41D360(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FF00();
uint32 handleMessage41D480(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FCF0();
uint32 handleMessage41F140(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41C930(int16 x, bool flag);
uint32 handleMessage41E920(int messageNum, const MessageParam ¶m, Entity *sender);
bool sub41CEB0(AnimationCb callback3);
void sub41FB40();
void sub41FBB0();
uint32 handleMessage41DD80(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41CD70(int16 x);
void sub41F950();
void sub41FB30();
uint32 handleMessage41EC70(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41F9E0();
void spriteUpdate41F300();
uint32 handleMessage41EB70(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FA40();
void spriteUpdate41F320();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_KLAYMAN_H */
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