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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_KLAYMAN_H
#define NEVERHOOD_KLAYMAN_H
#include "neverhood/neverhood.h"
#include "neverhood/sprite.h"
#include "neverhood/graphics.h"
#include "neverhood/resource.h"
namespace Neverhood {
// TODO: This code is horrible and weird and a lot of stuff needs renaming once a better name is found
class Klayman;
struct KlaymanTableItem {
int value;
void (Klayman::*callback)();
};
class Klayman : public AnimatedSprite {
public:
Klayman(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, int surfacePriority = 1000, int objectPriority = 1000);
void update();
void sub41FD30();
void sub41FDA0();
void sub41FDF0();
void sub41FE60();
void sub41FEB0();
void sub41FC80();
void sub4211F0();
void sub4211B0();
void sub41FF80();
void sub420120();
void sub420170();
void sub4200D0();
void sub41FBC0();
void sub420870();
void sub4208B0();
void sub4208F0();
void sub420930();
void sub420830();
void sub41FC40();
void sub420210();
void sub4201C0();
void sub420340();
void sub420250();
void sub420290();
void sub420380();
void sub4203C0();
void sub420300();
void sub420970();
void sub4209D0();
void sub420BC0();
void sub420AD0();
void sub421030();
void sub420FE0();
void sub4210C0();
void sub421070();
void sub420420();
void sub420ED0();
void sub4207A0();
void sub4207F0();
void sub420F20();
void sub421350();
void sub4213F0();
void sub4213B0();
void sub420060();
void sub41FFF0();
void sub4214D0();
void sub421510();
void sub421160();
void sub4212C0();
void sub421310();
void sub420600();
void sub420660();
void sub4205C0();
void sub420550();
void sub420C50();
void sub420CD0();
void sub420D10();
void sub420D50();
void sub420DA0();
void sub420DE0();
void sub420E20();
void sub420E90();
void sub420EB0();
void sub420680();
void spriteUpdate41F250();
void spriteUpdate41F5F0();
void spriteUpdate41F780();
void spriteUpdate41F230();
void spriteUpdate41F5A0();
uint32 handleMessage41D360(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41D480(int messageNum, const MessageParam ¶m, Entity *sender);
void setKlaymanTable(const KlaymanTableItem *table, int tableCount);
void setKlaymanTable1();
void setKlaymanTable2();
void setKlaymanTable3();
protected:
Entity *_parentScene;
Entity *_attachedSprite;
int _statusE0;
bool _flagE1;
bool _flagE2;
bool _flagE3;
bool _flagE4;
bool _flagE5;
int16 _x4, _y4;
int16 _counter, _counterMax;
int16 _counter3, _counter3Max;
int16 _counter1;
int16 _counter2;
bool _flagF6;
bool _flagF7;
bool _flagF8;
int _status2;
bool _flagFA;
SoundResource _soundResource1;
SoundResource _soundResource2;
int _status3;
const KlaymanTableItem *_table;
int _tableCount;
int _tableMaxValue;
uint32 _field114;
/*
00000118 field118 dw ?
*/
bool _soundFlag;
int _resourceHandle;
virtual void xUpdate();
virtual uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
void sub41FD40();
void sub41FD90();
uint32 handleMessage41EB10(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FDB0();
uint32 handleMessage41E980(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FE00();
void sub41FE50();
uint32 handleMessage41E9E0(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FE70();
uint32 handleMessage41EF80(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FEC0();
uint32 handleMessage41EFE0(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41D320(uint32 fileHash, AnimationCb callback);
void update41D2B0();
bool sub41CF10(AnimationCb callback);
void sub41C7B0();
void sub41C770();
void sub41C790();
void update41D0F0();
void sub41FF00();
void sub41FCF0();
uint32 handleMessage41F140(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41C930(int16 x, bool flag);
uint32 handleMessage41E920(int messageNum, const MessageParam ¶m, Entity *sender);
bool sub41CEB0(AnimationCb callback3);
void sub41FB40();
void sub41FBB0();
uint32 handleMessage41DD80(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41CD70(int16 x);
void sub41F950();
void sub41FB30();
uint32 handleMessage41EC70(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41F9E0();
void spriteUpdate41F300();
uint32 handleMessage41EB70(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41FA40();
void spriteUpdate41F320();
uint32 handleMessage41E210(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41D4C0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41DAD0(int messageNum, const MessageParam ¶m, Entity *sender);
void sub41CD00(int16 x);
void sub41CC40(int16 x1, int16 x2);
void sub41CAC0(int16 x);
void sub41CCE0(int16 x);
void sub41FC30();
uint32 handleMessage41DF10(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41EEF0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41E3C0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41D790(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41D880(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41DAA0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41DFD0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41E0D0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41E490(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41E290(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41E2F0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41D640(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41EAB0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage41D970(int messageNum, const MessageParam ¶m, Entity *sender);
void update41D1C0();
uint32 handleMessage41DB90(int messageNum, const MessageParam ¶m, Entity *sender);
};
class KmScene1001 : public Klayman {
public:
KmScene1001(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
void sub44FA50();
uint32 handleMessage44FA00(int messageNum, const MessageParam ¶m, Entity *sender);
};
class KmScene1002 : public Klayman {
public:
KmScene1002(NeverhoodEngine *vm, Entity *parentScene, Sprite *class599, Sprite *ssLadderArch, int16 x, int16 y);
protected:
Sprite *_class599;
Sprite *_ssLadderArch;
Sprite *_otherSprite;
int _status;
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
void update4497D0();
uint32 handleMessage449800(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage4498E0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage449990(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage449A30(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage449BA0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage449C90(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage449D60(int messageNum, const MessageParam ¶m, Entity *sender);
void spriteUpdate449DC0();
void sub449E20();
void sub449E90();
void sub449EF0();
void sub449F70();
void sub44A050();
void sub44A0D0();
void sub44A150();
void sub44A230();
void sub44A250();
void sub44A2C0();
void sub44A330();
void sub44A370();
void sub44A3C0();
void sub44A3E0();
void sub44A460();
void sub44A4B0();
};
class KmScene1004 : public Klayman {
public:
KmScene1004(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
uint32 handleMessage478110(int messageNum, const MessageParam ¶m, Entity *sender);
void sub478170();
};
class KmScene1201 : public Klayman {
public:
KmScene1201(NeverhoodEngine *vm, Entity *parentScene, Entity *class464, int16 x, int16 y);
protected:
Entity *_class464;
int _countdown;
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
void update40DBE0();
uint32 handleMessage40DC00(int messageNum, const MessageParam ¶m, Entity *sender);
void sub40DD20();
void sub40DD90();
uint32 handleMessage40DDF0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage40DEA0(int messageNum, const MessageParam ¶m, Entity *sender);
void sub40DF00();
void sub40DF60();
void sub40DFA0();
void sub40E040();
};
class KmScene1401 : public Klayman {
public:
KmScene1401(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1402 : public Klayman {
public:
KmScene1402(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1403 : public Klayman {
public:
KmScene1403(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1404 : public Klayman {
public:
KmScene1404(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
class KmScene1705 : public Klayman {
public:
KmScene1705(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y);
protected:
bool _flag;
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
uint32 handleMessage4689A0(int messageNum, const MessageParam ¶m, Entity *sender);
void spriteUpdate468A30();
void sub468A80();
void sub468AD0();
void sub468B10();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_KLAYMAN_H */
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