aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/klaymen.h
blob: 6c25d5b4dedbd2000e528cedfba6cb2f2522636b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef NEVERHOOD_KLAYMEN_H
#define NEVERHOOD_KLAYMEN_H

#include "neverhood/neverhood.h"
#include "neverhood/sprite.h"
#include "neverhood/graphics.h"
#include "neverhood/resource.h"

namespace Neverhood {

// TODO This code is horrible and weird and a lot of stuff needs renaming once a better name is found
// TODO Also the methods should probably rearranged and be grouped together more consistently

class Scene;

const uint32 kKlaymenSpeedUpHash = 0x004A2148;

#include "common/pack-start.h"	// START STRUCT PACKING

struct KlaymenIdleTableItem {
	int weight;
	uint idleAnimation;
};

#include "common/pack-end.h"	// END STRUCT PACKING

enum {
	kIdlePickEar,
	kIdleSpinHead,
	kIdleArms,
	kIdleChest,
	kIdleHeadOff,
	kIdleTeleporterHands,
	kIdleTeleporterHands2,
	kIdleWonderAbout
};

class Klaymen : public AnimatedSprite {
public:
	Klaymen(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRectArray *clipRects = NULL);

	void update();

	void startIdleAnimation(uint32 fileHash, AnimationCb callback);
	void upIdleAnimation();

	// Idle animations - start
	void stIdlePickEar();
	void evIdlePickEarDone();
	void stIdleSpinHead();
	void stIdleArms();
	void evIdleArmsDone();
	void stIdleChest();
	void stIdleHeadOff();
	void stIdleWonderAbout();
	void stIdleTeleporterHands();
	void stIdleTeleporterHands2();

	uint32 hmIdlePickEar(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmIdleSpinHead(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmIdleArms(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmIdleChest(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmIdleHeadOff(int messageNum, const MessageParam &param, Entity *sender);
	// Idle animations - end

	void stTryStandIdle();
	void stStandAround();
	void upStandIdle();
	void stIdleBlink();

	bool stStartAction(AnimationCb callback3);
	bool stStartActionFromIdle(AnimationCb callback);
	uint32 hmStartAction(int messageNum, const MessageParam &param, Entity *sender);

	void stSneak();
	uint32 hmSneaking(int messageNum, const MessageParam &param, Entity *sender);
	void suSneaking();
	void evSneakingDone();

	void stStartWalking();
	void stStartWalkingExt();
	void stWalkingOpenDoor();
	void suWalkingOpenDoor();
	void stStepOver();
	uint32 hmStartWalking(int messageNum, const MessageParam &param, Entity *sender);
	void evStartWalkingDone();

	void stWalkingFirst();
	void stWalkingFirstExt();
	void stStartWalkingResume();
	void stUpdateWalkingFirst();
	uint32 hmWalking(int messageNum, const MessageParam &param, Entity *sender);
	void suWalkingFirst();

	void stWalkToFrontNoStep();
	void stWalkToFront();
	void stTurnToFront();
	void stTurnToBack();
	uint32 hmWalkToFront(int messageNum, const MessageParam &param, Entity *sender);

	void stTurnToBackToUse();
	uint32 hmTurnToBackToUse(int messageNum, const MessageParam &param, Entity *sender);

	void stPickUpGeneric();
	void stPickUpNeedle();
	uint32 hmPickUpObject(int messageNum, const MessageParam &param, Entity *sender);

	void stPickUpTube();
	uint32 hmPickUpTube(int messageNum, const MessageParam &param, Entity *sender);

	void stTurnToUse();
	void stTurnToUseHalf();
	void stTurnAwayFromUse();
	void stReturnFromUse();
	void stTurnToUseExt();
	uint32 hmTurnToUse(int messageNum, const MessageParam &param, Entity *sender);

	void stLargeStep();
	uint32 hmLargeStep(int messageNum, const MessageParam &param, Entity *sender);
	void suLargeStep();
	void evLargeStepDone();

	void stInsertKey();
	uint32 hmInsertKey(int messageNum, const MessageParam &param, Entity *sender);

	void stPeekWall();
	uint32 hmPeekWall(int messageNum, const MessageParam &param, Entity *sender);

	void stPeekWallReturn();
	uint32 hmPeekWallReturn(int messageNum, const MessageParam &param, Entity *sender);

	void stPeekWallBlink();
	void upPeekWallBlink();

	void stPeekWall1();
	void stPeekWall2();

	void stGrow();
	uint32 hmGrow(int messageNum, const MessageParam &param, Entity *sender);

	void stDrinkPotion();
	uint32 hmDrinkPotion(int messageNum, const MessageParam &param, Entity *sender);

	void stPullCord();
	void stReleaseCord();
	uint32 hmPullReleaseCord(int messageNum, const MessageParam &param, Entity *sender);

	void stUseTube();
	uint32 hmUseTube(int messageNum, const MessageParam &param, Entity *sender);

	void stUseLever();
	void stUseLeverRelease();
	void stReleaseLever();
	void stInteractLever();
	uint32 hmLever(int messageNum, const MessageParam &param, Entity *sender);

	void stLetGoOfLever();
	void evLeverReleasedEvent();

	void stPressButton();
	void stPressFloorButton();
	void stPressButtonSide();
	uint32 hmPressButton(int messageNum, const MessageParam &param, Entity *sender);

	void stWonderAbout();
	void stWonderAboutHalf();
	void stWonderAboutAfter();

	void stStandWonderAbout();

	void stStartClimbLadderUp();
	void stStartClimbLadderDown();
	uint32 hmClimbLadderUpDown(int messageNum, const MessageParam &param, Entity *sender);

	void stContinueClimbLadderUp();

	void stClimbLadderHalf();
	uint32 hmClimbLadderHalf(int messageNum, const MessageParam &param, Entity *sender);

	void stReleaseRing();

	void stLandOnFeet();
	uint32 hmLandOnFeet(int messageNum, const MessageParam &param, Entity *sender);

	void stPullLeverDown();
	void stHoldLeverDown();

	void stInsertDisk();
	uint32 hmInsertDisk(int messageNum, const MessageParam &param, Entity *sender);

	void stMoveObjectSkipTurnFaceObject();
	void stMoveObjectSkipTurn();
	void stMoveObjectFaceObject();
	uint32 hmMoveObjectTurn(int messageNum, const MessageParam &param, Entity *sender);
	void evMoveObjectTurnDone();

	void stJumpToGrab();
	void stJumpToGrabFall();
	uint32 hmJumpToGrab(int messageNum, const MessageParam &param, Entity *sender);
	void suJumpToGrab();

	void stJumpToGrabRelease();
	uint32 hmJumpToGrabRelease(int messageNum, const MessageParam &param, Entity *sender);

	void stSitInTeleporter();
	uint32 hmSitInTeleporter(int messageNum, const MessageParam &param, Entity *sender);

	void stSitIdleTeleporter();
	void upSitIdleTeleporter();
	void stSitIdleTeleporterBlink();
	void stSitIdleTeleporterBlinkSecond();

	void stTurnToUseInTeleporter();
	void stReturnFromUseInTeleporter();
	void stGetUpFromTeleporter();

	void teleporterAppear(uint32 fileHash);
	void teleporterDisappear(uint32 fileHash);
	uint32 hmTeleporterAppearDisappear(int messageNum, const MessageParam &param, Entity *sender);

	void stFallSkipJump();
	void suFallSkipJump();

	void stMoveObject();
	void stContinueMoveObject();
	uint32 hmMoveObject(int messageNum, const MessageParam &param, Entity *sender);
	void upMoveObject();

	void stStandIdleSmall();
	void stWonderAboutSmall();
	void stWonderAboutHalfSmall();
	void stWonderAboutAfterSmall();

	void stWalkToFrontNoStepSmall();
	void stWalkToFrontSmall();
	void stWalkToFront2Small();
	void stTurnToBackHalfSmall();
	void stTurnToBackWalkSmall();
	void stTurnToBackSmall();
	uint32 hmWalkFrontBackSmall(int messageNum, const MessageParam &param, Entity *sender);

	void stFinishGrow();
	uint32 hmFinishGrow(int messageNum, const MessageParam &param, Entity *sender);

	void stStandIdleSpecial();
	uint32 hmStandIdleSpecial(int messageNum, const MessageParam &param, Entity *sender);

	void stSpitOutFall0();
	void stSpitOutFall2();
	void suFallDown();
	void upSpitOutFall();

	void stFalling();
	void stFallTouchdown();

	void stPeekInside();
	void stPeekInsideReturn();
	void stPeekInsideBlink();
	void upPeekInsideBlink();

	////////////////////////////////////////////////////////////////////////////

	void stopWalking();

	void suAction();
	void suUpdateDestX();
	void suWalkingTestExit();

	uint32 hmLowLevel(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmLowLevelAnimation(int messageNum, const MessageParam &param, Entity *sender);

	void setKlaymenIdleTable(const KlaymenIdleTableItem *table, uint tableCount);
	void setKlaymenIdleTable1();
	void setKlaymenIdleTable2();
	void setKlaymenIdleTable3();

	void setSoundFlag(bool value) { _soundFlag = value; }

	void stRidePlatform();
	void suRidePlatform();
	void stPullLever();
	void stLookLeverDown();
	void stWaitLeverDown();

protected:
	Scene *_parentScene;
	Sprite *_attachedSprite;
	int _ladderStatus;
	bool _isWalking;
	bool _isSneaking;
	bool _isLargeStep;
	bool _isMoveObjectRequested;
	bool _acceptInput;
	int16 _destX, _destY;
	int16 _idleCounter, _idleCounterMax;
	int16 _blinkCounter, _blinkCounterMax;
	int16 _tapesToInsert, _keysToInsert;
	bool _doYHitIncr;
	bool _isLeverDown;
	bool _isWalkingOpenDoorNotified;
	int _busyStatus;
	bool _actionStatusChanged;
	int _actionStatus;

	const KlaymenIdleTableItem *_idleTable;
	uint _idleTableCount;
	int _idleTableTotalWeight;
	int _idleTableNum;

	NPointArray *_pathPoints;
	bool _soundFlag;

	int16 _spitOutCountdown;

	bool _isSittingInTeleporter;

	bool _potionFlag1;
	bool _potionFlag2;

	int16 _platformDeltaY;

	Sprite *_otherSprite;

	int16 _walkResumeFrameIncr;

	int _moveObjectCountdown;

	virtual void xUpdate();
	virtual uint32 xHandleMessage(int messageNum, const MessageParam &param);

	void startWalkToX(int16 x, bool walkExt);
	void startWalkToXExt(int16 x);
	void startWalkToXSmall(int16 x);
	void startSpecialWalkLeft(int16 x);
	void startSpecialWalkRight(int16 x);
	void startWalkToXDistance(int16 destX, int16 distance);
	void startWalkToAttachedSpriteXDistance(int16 distance);

	void gotoNextStateExt();
	void beginAction();
	void endAction();

	void stStartWalkingSmall();
	uint32 hmWalkingSmall(int messageNum, const MessageParam &param, Entity *sender);

	void enterIdleAnimation(uint idleAnimation);
	void walkAlongPathPoints();
};

} // End of namespace Neverhood

#endif /* NEVERHOOD_KLAYMEN_H */