aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/menumodule.cpp
blob: 7e1198abd0c8a0bcd3200eee71bc1f2e6a3e8fce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "neverhood/menumodule.h"

namespace Neverhood {

enum {
	MAIN_MENU		= 0,
	CREDITS_SCENE	= 1,
	MAKING_OF		= 2
};

static const uint32 kMakingOfSmackerFileHashList[] = {
	0x21082409,
	0x21082809,
	0x21083009,
	0x21080009,
	0x21086009,
	0x2108A009,
	0x21092009,
	0x210A2009,
	0x210C2009,
	0x21082411,
	0x21082811,
	0x21083011,
	0x21080011,
	0
};

MenuModule::MenuModule(NeverhoodEngine *vm, Module *parentModule, int which)
	: Module(vm, parentModule) {
	
	SetMessageHandler(&MenuModule::handleMessage);
	
	// TODO Check if the background actually needs to be saved
	_savedBackground = new Background(_vm, 0);
	_savedBackground->createSurface(0, 640, 480);
	// TODO Save current palette
	// TODO Stop all sounds and music

	_savedPaletteData = _vm->_screen->getPaletteData();

	createScene(MAIN_MENU, -1);
}

MenuModule::~MenuModule() {
	_vm->_screen->setPaletteData(_savedPaletteData);
}

void MenuModule::createScene(int sceneNum, int which) {
	_sceneNum = sceneNum;
	switch (_sceneNum) {
	case MAIN_MENU:
		_childObject = new MainMenu(_vm, this);
		break;
	case CREDITS_SCENE:
		_childObject = new CreditsScene(_vm, this, true);
		break;
	case MAKING_OF:
		createSmackerScene(kMakingOfSmackerFileHashList, false, true, true);
		break;
	}
	SetUpdateHandler(&MenuModule::updateScene);
	_childObject->handleUpdate();
}

void MenuModule::updateScene() {
	if (!updateChild()) {
		switch (_sceneNum) {
		case MAIN_MENU:
			// TODO
			switch (_moduleResult) {
			case 0:
				// 0048A2A5
				debug("RESTART GAME");
				break;
			case 1:
				debug("LOAD GAME");
				// TODO createLoadGameMenu();
				break;
			case 2:
				debug("SAVE GAME");
				// TODO createSaveGameMenu();
				break;
			case 3:
				debug("RESUME GAME");
				leaveModule(0);
				break;
			case 4:
				debug("QUIT GAME");
				leaveModule(0);
				_vm->quitGame();
				break;
			case 5:
				debug("CREDITS");
				createScene(CREDITS_SCENE, -1);
				break;
			case 6:
				debug("MAKING OF");
				createScene(MAKING_OF, -1);
				break;
			case 7:
				debug("TOGGLE MUSIC");
				// TODO Toggle music 0048A367
				createScene(MAIN_MENU, -1);
				break;
			case 8:
				debug("DELETE GAME");
				// TODO createDeleteGameMenu();
				break;
			default:
				createScene(MAIN_MENU, -1);
				break;
			}
			break;
		case CREDITS_SCENE:
		case MAKING_OF:
			createScene(MAIN_MENU, -1);
			break;
		default:
			break;
		}
	}
}

uint32 MenuModule::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
	// TODO CHECKME Handles 0x101F, possibly just a debug/cache message which can be ignored?
	return Module::handleMessage(messageNum, param, sender);;
}

static const uint32 kMainMenuButtonFileHashes[] = {
	0x36C62120,
	0x56C62120,
	0x96C62120,
	0x16C62121,
	0x16C62122,
	0x16C62124,
	0x16C62128,
	0x16C62130,
	0x16C62100
};

MainMenuButton::MainMenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex)
	: StaticSprite(vm, 900), _parentScene(parentScene), _buttonIndex(buttonIndex), _countdown(0) {

	loadSprite(kMainMenuButtonFileHashes[_buttonIndex], kSLFDefDrawOffset | kSLFDefPosition, 100);

	// TODO Move to const array
	switch (_buttonIndex) {
	case 0:
		_collisionBounds.set(52, 121, 110, 156);
		break;
	case 1:
		_collisionBounds.set(52, 192, 109, 222);
		break;
	case 2:
		_collisionBounds.set(60, 257, 119, 286);
		break;
	case 3:
		_collisionBounds.set(67, 326, 120, 354);
		break;
	case 4:
		_collisionBounds.set(70, 389, 128, 416);
		break;
	case 5:
		_collisionBounds.set(523, 113, 580, 144);
		break;
	case 6:
		_collisionBounds.set(525, 176, 577, 206);
		break;
	case 7:
		_collisionBounds.set(527, 384, 580, 412);
		break;
	case 8:
		_collisionBounds.set(522, 255, 580, 289);
		break;
	}
	
	setVisible(false);
	SetUpdateHandler(&MainMenuButton::update);
	SetMessageHandler(&MainMenuButton::handleMessage);
}

void MainMenuButton::update() {
	updatePosition();
	if (_countdown != 0 && (--_countdown) == 0) {
		setVisible(false);
		sendMessage(_parentScene, 0x2000, _buttonIndex);
	}
}

uint32 MainMenuButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
	uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
	switch (messageNum) {
	case 0x1011:
		if (_countdown == 0) {
			setVisible(true);
			_countdown = 4;
		}
		messageResult = 1;
		break;
	}
	return messageResult;
}

MainMenu::MainMenu(NeverhoodEngine *vm, Module *parentModule)
	: Scene(vm, parentModule, true) {
	
	setBackground(0x08C0020C);
	setPalette(0x08C0020C);
	insertMouse433(0x00208084);
	
	insertStaticSprite(0x41137051, 100);
	insertStaticSprite(0xC10B2015, 100);
	
	// TODO Only is music is disabled
	_musicOnButton = insertStaticSprite(0x0C24C0EE, 100);

	for (uint buttonIndex = 0; buttonIndex < 9; ++buttonIndex) {
		Sprite *mainMenuButton = insertSprite<MainMenuButton>(this, buttonIndex);
		_vm->_collisionMan->addSprite(mainMenuButton);
	}
	
	SetUpdateHandler(&Scene::update);	
	SetMessageHandler(&MainMenu::handleMessage);	

}

uint32 MainMenu::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
	Scene::handleMessage(messageNum, param, sender);
	switch (messageNum) {
	case 0x2000:
		leaveScene(param.asInteger());
		break;
	}
	return 0;
}

static const uint32 kCreditsSceneFileHashes[] = {
	0x6081128C,
	0x608112BC,
	0x608112DC,
	0x6081121C,
	0x6081139C,
	0x6081109C,
	0x6081169C,
	0x60811A9C,
	0x6081029C,
	0x0081128C,
	0x008112BC,
	0x008012BC,
	0x008112DC,
	0x0081121C,
	0x0081139C,
	0x0081109C,
	0x0081169C,
	0x00811A9C,
	0x0081029C,
	0x0081329C,
	0xC08112BC,
	0xC08112DC,
	0xC081121C,
	0xC081139C,
	0
};

CreditsScene::CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort)
	: Scene(vm, parentModule, true), _canAbort(canAbort), _screenIndex(0), _ticksDuration(0),
	_countdown(216) {

	SetUpdateHandler(&CreditsScene::update);	
	SetMessageHandler(&CreditsScene::handleMessage);
	
	setBackground(0x6081128C);
	setPalette(0x6081128C);

	_ticksTime = _vm->_system->getMillis() + 202100;
		
	_musicResource = new MusicResource(_vm);
	_musicResource->load(0x30812225);
	_musicResource->play(0);
	
}

CreditsScene::~CreditsScene() {
	_musicResource->unload();
	delete _musicResource;
}

void CreditsScene::update() {
	Scene::update();
	if (_countdown != 0) {
		if (_screenIndex == 23 && _vm->_system->getMillis() > _ticksTime)
			leaveScene(0);
		else if ((--_countdown) == 0) {
			++_screenIndex;
			if (kCreditsSceneFileHashes[_screenIndex] == 0)
				leaveScene(0);
			else {
				_background->load(kCreditsSceneFileHashes[_screenIndex]);
				_palette->addPalette(kCreditsSceneFileHashes[_screenIndex], 0, 256, 0);
				if (_screenIndex < 5)
					_countdown = 192;
				else if (_screenIndex < 15)
					_countdown = 144;
				else if (_screenIndex < 16)
					_countdown = 216;
				else if (_screenIndex < 23)
					_countdown = 144;
				else
					_countdown = 1224;
			}
		}
	}
}

uint32 CreditsScene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
	Scene::handleMessage(messageNum, param, sender);
	switch (messageNum) {
	case 0x0009:
		leaveScene(0);
		break;
	case 0x000B://TODO Implement this message
		if (param.asInteger() == 27 && _canAbort)
			leaveScene(0);
		break;
	case 0x101D:
		_ticksDuration = _ticksTime - _vm->_system->getMillis();
		break;
	case 0x101E:
		_ticksTime = _ticksDuration + _vm->_system->getMillis();
		break;
	}
	return 0;
}

WidgetScene::WidgetScene(NeverhoodEngine *vm, Module *parentModule)
	: Scene(vm, parentModule, true), _currWidget(NULL) {
}

void WidgetScene::getMousePos(NPoint &pt) {
	pt.x = _mouseCursor->getX();
	pt.y = _mouseCursor->getY();
}

void WidgetScene::setCurrWidget(Widget *newWidget) {
	if (newWidget && newWidget != _currWidget) {
		if (_currWidget)
			_currWidget->exitWidget();
		newWidget->enterWidget();
		_currWidget = newWidget;
	}
}

Widget::Widget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
	int baseObjectPriority, int baseSurfacePriority, bool visible)
	: StaticSprite(vm, baseObjectPriority), _itemID(itemID), _parentScene(parentScene),
	_baseObjectPriority(baseObjectPriority), _baseSurfacePriority(baseSurfacePriority), _visible(visible) {

	SetUpdateHandler(&Widget::update);
	SetMessageHandler(&Widget::handleMessage);
	
	setPosition(x, y);
}

void Widget::show() {
	if (_surface)
		_surface->setVisible(true);
	_visible = true;
}

void Widget::hide() {
	if (_surface)
		_surface->setVisible(false);
	_visible = false;
}

void Widget::onClick() {
	_parentScene->setCurrWidget(this);
	// TODO _parentScene->onClick(_itemID, 0);
}

void Widget::setPosition(int16 x, int16 y) {
	_x = x;
	_y = y;
	updateBounds();
}

void Widget::refreshPosition() {
	_needRefresh = true;
	StaticSprite::updatePosition();
	_collisionBoundsOffset.set(0, 0,
		_spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
	updateBounds();
}

void Widget::addSprite() {
	// Empty
}

int16 Widget::getWidth() {
	return _spriteResource.getDimensions().width;
}

int16 Widget::getHeight() {
	return _spriteResource.getDimensions().height;
}

void Widget::enterWidget() {
	// Empty
}

void Widget::exitWidget() {
	// Empty
}

void Widget::update() {
	handleSpriteUpdate();
	StaticSprite::updatePosition();
}

uint32 Widget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
	uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
	switch (messageNum) {
	case 0x1011:
		onClick();
		messageResult = 1;
		break;
	}
	return messageResult;
}

TextLabelWidget::TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
	int baseObjectPriority, int baseSurfacePriority, bool visible,
	const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, TextSurface *textSurface)
	: Widget(vm, x, y, itemID, parentScene,	baseObjectPriority, baseSurfacePriority, visible),
	_string(string), _stringLen(stringLen), _drawSurface(drawSurface), _tx(tx), _ty(ty), _textSurface(textSurface) {
	
}

void TextLabelWidget::addSprite() {
	_parentScene->addSprite(this);
	_vm->_collisionMan->addSprite(this);
}

int16 TextLabelWidget::getWidth() {
	return _textSurface->getStringWidth(_string, _stringLen);
}

int16 TextLabelWidget::getHeight() {
	return _textSurface->getCharHeight();
}

void TextLabelWidget::drawString(int maxStringLength) {
	_textSurface->drawString(_drawSurface, _x, _y, _string, MIN(_stringLen, maxStringLength));
	_visible = true;
	_collisionBoundsOffset.set(_tx, _ty, getWidth(), getHeight());
	updateBounds();
}

void TextLabelWidget::clear() {
	_visible = false;
	_collisionBoundsOffset.set(0, 0, 0, 0);
	updateBounds();
}

void TextLabelWidget::onClick() {
	Widget::onClick();
	// TODO Click handler?
}

void TextLabelWidget::setString(const byte *string, int stringLen) {
	_string = string;
	_stringLen = stringLen;
}

void TextLabelWidget::setTY(int16 ty) {
	_ty = ty;
}

SavegameListBox::SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
	int baseObjectPriority, int baseSurfacePriority, bool visible,
	StringArray *savegameList, TextSurface *textSurface1, TextSurface *textSurface2, uint32 fileHash1, NRect &rect)
	: Widget(vm, x, y, itemID, parentScene,	baseObjectPriority, baseSurfacePriority, visible),
	_savegameList(savegameList), _textSurface1(textSurface1), _textSurface2(textSurface2), _fileHash1(fileHash1), _rect(rect),
	_maxStringLength(0), _topIndex(0), _visibleItemsCount(0), _currIndex(0) {

	_maxVisibleItemsCount = (_rect.y2 - _rect.y1) / _textSurface1->getCharHeight();
	_maxStringLength = (_rect.x2 - _rect.x1) / _textSurface1->getCharWidth();
}

void SavegameListBox::onClick() {
	NPoint mousePos;
	int16 w = _rect.x2 - _rect.x1, h = _rect.y2 - _rect.y1;
	_parentScene->getMousePos(mousePos);
	mousePos.x -= _x + _rect.x1;
	mousePos.y -= _y + _rect.y1;
	if (mousePos.x >= 0 && mousePos.x <= w && mousePos.y >= 0 && mousePos.y <= h) {
		int newIndex = _topIndex + mousePos.y / _textSurface1->getCharHeight();
		if (newIndex <= _visibleItemsCount) {
			_currIndex = newIndex;
			refresh();
			_parentScene->setCurrWidget(this);
			// TODO _parentScene->onClick(_itemID, 5);
		}
	}
}

void SavegameListBox::addSprite() {
	_spriteResource.load2(_fileHash1);
	createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
	refreshPosition();
	_parentScene->addSprite(this);
	_vm->_collisionMan->addSprite(this);
	if (_visible)
		show();
	else
		hide();
	buildItems();
	_topIndex = 0;
	_visibleItemsCount = MIN(_maxVisibleItemsCount, (int)_textLabelItems.size());
	refresh();
}

void SavegameListBox::buildItems() {
	StringArray &savegameList = *_savegameList;
	int16 itemX = _rect.x1, itemY = 0;
	for (uint i = 0; i < savegameList.size(); ++i) {
		const byte *string = (const byte*)savegameList[i].c_str();
		int stringLen = (int)savegameList[i].size();
		TextLabelWidget *label = new TextLabelWidget(_vm, itemX, itemY, i, _parentScene, _baseObjectPriority + 1,
			_baseSurfacePriority + 1, _visible, string, MIN(stringLen, _maxStringLength), _surface, _x, _y, _textSurface1);
		label->addSprite();
		_textLabelItems.push_back(label);
	}
}

void SavegameListBox::drawItems() {
	for (int i = 0; i < (int)_textLabelItems.size(); ++i) {
		TextLabelWidget *label = _textLabelItems[i];		
		if (i >= _topIndex && i <= _visibleItemsCount) {
			label->setY(_rect.y1 + (i - _topIndex) * _textSurface1->getCharHeight());
			label->updateBounds();
			label->drawString(_maxStringLength);
		} else {
			label->clear();
		}
	}
}

void SavegameListBox::refresh() {
	refreshPosition();
	drawItems();
}

void SavegameListBox::scrollUp() {
	if (_topIndex > 0) {
		--_topIndex;
		--_visibleItemsCount;
		refresh();
	}
}

void SavegameListBox::scrollDown() {
	if (_visibleItemsCount < (int)_textLabelItems.size()) {
		++_topIndex;
		++_visibleItemsCount;
		refresh();
	}
}

void SavegameListBox::pageUp() {
	int distance = MIN(_topIndex, _maxVisibleItemsCount);
	if (distance > 0) {
		_topIndex -= distance;
		_visibleItemsCount = distance;
		refresh();
	}
}

void SavegameListBox::pageDown() {
	int distance = MIN((int)_textLabelItems.size() - _visibleItemsCount - 1, _maxVisibleItemsCount);
	if (distance > 0) {
		_topIndex += distance;
		_visibleItemsCount += distance;
		refresh();
	}
}

} // End of namespace Neverhood