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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/module.h"
#include "neverhood/navigationscene.h"
#include "neverhood/smackerscene.h"
namespace Neverhood {
Module::Module(NeverhoodEngine *vm, Module *parentModule)
: Entity(vm, 0), _parentModule(parentModule), _childObject(NULL),
_done(false), _sceneType(kSceneTypeNormal) {
SetMessageHandler(&Module::handleMessage);
}
Module::~Module() {
delete _childObject;
}
void Module::draw() {
if (_childObject)
_childObject->draw();
}
uint32 Module::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
switch (messageNum) {
case 0x0008:
if (_parentModule)
sendMessage(_parentModule, 8, 0);
return 0;
case 0x1009:
_moduleResult = param.asInteger();
_done = true;
return 0;
case 0x100A:
case 0x1023:
case 0x1024:
// Unused resource preloading messages
return 0;
default:
if (_childObject && sender == _parentModule)
return sender->sendMessage(_childObject, messageNum, param);
}
return 0;
}
NavigationScene *Module::navigationScene() {
// Not so nice
return (NavigationScene*)_childObject;
}
void Module::createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes) {
_sceneType = kSceneTypeNavigation;
_childObject = new NavigationScene(_vm, this, navigationListId, navigationIndex, itemsTypes);
}
void Module::createSmackerScene(uint32 fileHash, bool doubleSurface, bool flag1, bool canAbort) {
SmackerScene *smackerScene;
_sceneType = kSceneTypeSmacker;
smackerScene = new SmackerScene(_vm, this, doubleSurface, flag1, canAbort);
smackerScene->setFileHash(fileHash);
smackerScene->nextVideo();
_childObject = smackerScene;
}
void Module::createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool flag1, bool canAbort) {
SmackerScene *smackerScene;
_sceneType = kSceneTypeSmacker;
smackerScene = new SmackerScene(_vm, this, doubleSurface, flag1, canAbort);
smackerScene->setFileHashList(fileHashList);
smackerScene->nextVideo();
_childObject = smackerScene;
}
bool Module::updateChild() {
if (_childObject) {
_childObject->handleUpdate();
if (_done) {
_done = false;
// Save the last area type if it's a NavigationScene for further processing
if (_sceneType == kSceneTypeNavigation)
_navigationAreaType = navigationScene()->getNavigationAreaType();
delete _childObject;
_childObject = NULL;
_sceneType = kSceneTypeNormal;
return false;
}
}
return true;
}
} // End of namespace Neverhood
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