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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// TODO: I couldn't come up with a better name than 'Module' so far
#ifndef NEVERHOOD_MODULE_H
#define NEVERHOOD_MODULE_H
#include "neverhood/neverhood.h"
#include "neverhood/background.h"
#include "neverhood/collisionman.h"
#include "neverhood/entity.h"
#include "neverhood/graphics.h"
#include "neverhood/mouse.h"
#include "neverhood/palette.h"
#include "neverhood/screen.h"
namespace Neverhood {
class NavigationScene;
enum SceneType {
kSceneTypeNormal,
kSceneTypeSmacker,
kSceneTypeNavigation
};
class Module : public Entity {
public:
Module(NeverhoodEngine *vm, Module *parentModule);
virtual ~Module();
virtual void draw();
protected:
Module *_parentModule;
Entity *_childObject;
bool _done;
uint32 _moduleResult;
SceneType _sceneType;
int _navigationAreaType;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
NavigationScene *navigationScene();
void createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes = NULL);
void createSmackerScene(uint32 fileHash, bool doubleSurface, bool flag1, bool canAbort);
void createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool flag1, bool canAbort);
void createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash);
bool updateChild();
void leaveModule(uint32 result);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE_H */
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