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|
MODULE := engines/neverhood
MODULE_OBJS = \
background.o \
blbarchive.o \
console.o \
detection.o \
diskplayerscene.o \
entity.o \
gamemodule.o \
gamevars.o \
graphics.o \
klaymen.o \
menumodule.o \
microtiles.o \
module.o \
modules/module1000.o \
modules/module1100.o \
modules/module1200.o \
modules/module1300.o \
modules/module1400.o \
modules/module1500.o \
modules/module1600.o \
modules/module1700.o \
modules/module1800.o \
modules/module1900.o \
modules/module2000.o \
modules/module2100.o \
modules/module2200.o \
modules/module2300.o \
modules/module2400.o \
modules/module2500.o \
modules/module2600.o \
modules/module2700.o \
modules/module2800.o \
modules/module2800_sprites.o \
modules/module2900.o \
modules/module3000.o \
mouse.o \
navigationscene.o \
neverhood.o \
palette.o \
resource.o \
resourceman.o \
saveload.o \
scene.o \
screen.o \
smackerscene.o \
smackerplayer.o \
sound.o \
sprite.o \
staticdata.o
# This module can be built as a plugin
ifeq ($(ENABLE_NEVERHOOD), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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