1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1000_H
#define NEVERHOOD_MODULE1000_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module1000
class Module1000 : public Module {
public:
Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1000();
protected:
uint32 _musicFileHash;
// TODO ResourceTable _resourceTable1;
// TODO ResourceTable _resourceTable2;
// TODO ResourceTable _resourceTable3;
// TODO ResourceTable _resourceTable4;
void createScene1001(int which);
void createScene1002(int which);
void createScene1003(int which);
void createScene1004(int which);
void createScene1005(int which);
void updateScene1001();
void updateScene1002();
void updateScene1003();
void updateScene1004();
void updateScene1005();
};
// Scene1001
class AsScene1001Door : public AnimatedSprite {
public:
AsScene1001Door(NeverhoodEngine *vm);
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void handleMessage2000h();
void callback1();
void callback2();
void callback3();
};
class AsScene1001Hammer : public AnimatedSprite {
public:
AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
protected:
Sprite *_asDoor;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene1001Window : public AnimatedSprite {
public:
AsScene1001Window(NeverhoodEngine *vm);
protected:
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene1001Lever : public AnimatedSprite {
public:
AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class SsCommonButtonSprite : public StaticSprite {
public:
SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 _soundFileHash;
int16 _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene1001 : public Scene {
public:
Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1001();
protected:
Sprite *_asHammer;
Sprite *_asDoor;
Sprite *_asWindow;
Sprite *_asLever;
Sprite *_ssButton;
int16 _fieldE4;
int16 _fieldE6;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
// TODO: Move this to some common file since it's used several times
class Class152 : public Scene {
public:
Class152(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash);
protected:
// TODO: Are these used?
int16 _fieldD0;
int16 _fieldD2;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
// Scene1002
class SsScene1002LadderArch : public StaticSprite {
public:
SsScene1002LadderArch(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Class599 : public StaticSprite {
public:
Class599(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene1002Ring : public AnimatedSprite {
public:
AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool flag1, int16 x, int16 y, int16 clipY1, bool flag2);
protected:
Scene *_parentScene;
bool _flag1;
SoundResource _soundResource;
void update();
uint32 handleMessage4475E0(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage447760(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage447890(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage447930(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage447A00(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene1002Door : public StaticSprite {
public:
AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
protected:
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void spriteUpdate447D10();
void spriteUpdate447D40();
};
class Scene1002 : public Scene {
public:
Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1002();
protected:
// TODO ResourceTable _resourceTable1;
// TODO ResourceTable _resourceTable2;
// TODO ResourceTable _resourceTable3;
// TODO ResourceTable _resourceTable4;
// TODO ResourceTable _resourceTable5;
// TODO ResourceTable _resourceTable6;
// TODO ResourceTable _resourceTable7;
// TODO ResourceTable _resourceTable8;
Sprite *_asRing1;
Sprite *_asRing2;
Sprite *_asRing3;
Sprite *_asRing4;
Sprite *_asRing5;
Sprite *_asDoor;
Sprite *_class504;
Sprite *_class503;
Sprite *_ssLadderArch;
Sprite *_ssLadderArchPart1;
Sprite *_ssLadderArchPart2;
Sprite *_ssLadderArchPart3;
Sprite *_class599;
Sprite *_class478;
Sprite *_class479;
Sprite *_class506;
Sprite *_class426;
SoundResource _soundResource1;
SoundResource _soundResource2;
SoundResource _soundResource3;
bool _flag1B4;
bool _flag1BE;
bool _flag;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1000_H */
|