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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1300_H
#define NEVERHOOD_MODULE1300_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module1300
class Module1300 : public Module {
public:
Module1300(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1300();
protected:
uint32 _musicFileHash;
void createScene1302(int which);
void createScene1303(int which);
void createScene1304(int which);
void createScene1305(int which);
void createScene1306(int which);
void createScene1307(int which);
void createScene1308(int which);
void createScene1309(int which);
void createScene1310(int which);
void createScene1311(int which);
void createScene1312(int which);
void createScene1313(int which);
void createScene1314(int which);
void createScene1315(int which);
void createScene1316(int which);
void createScene1317(int which);
void createScene1318(int which);
void updateScene1302();
void updateScene1303();
void updateScene1304();
void updateScene1305();
void updateScene1306();
void updateScene1307();
void updateScene1308();
void updateScene1309();
void updateScene1310();
void updateScene1311();
void updateScene1312();
void updateScene1313();
void updateScene1314();
void updateScene1315();
void updateScene1316();
void updateScene1317();
void updateScene1318();
};
class AsScene1302Bridge : public AnimatedSprite {
public:
AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
SoundResource _soundResource1;
SoundResource _soundResource2;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stLowerBridge();
void stRaiseBridge();
void cbLowerBridgeEvent();
};
class SsScene1302Fence : public StaticSprite {
public:
SsScene1302Fence(NeverhoodEngine *vm);
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
int16 _firstY;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void suMoveDown();
void suMoveUp();
};
class Class595 : public StaticSprite {
public:
Class595(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene1302 : public Scene {
public:
Scene1302(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
SoundResource _soundResource;
Sprite *_asVenusFlyTrap;
Sprite *_asBridge;
Sprite *_ssFence;
Sprite *_asRing1;
Sprite *_asRing2;
Sprite *_asRing3;
Sprite *_asRing4;
Sprite *_asRing5;
Sprite *_class595;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene1303Balloon : public AnimatedSprite {
public:
AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmBalloonPopped(int messageNum, const MessageParam ¶m, Entity *sender);
void stPopBalloon();
};
class Scene1303 : public Scene {
public:
Scene1303(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_asBalloon;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Class544 : public AnimatedSprite {
public:
Class544(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene1304 : public Scene {
public:
Scene1304(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_class545;
Sprite *_class544;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1300_H */
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