blob: 13d4790a8cc3ba608e976331693cf0be0827ad12 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1800_H
#define NEVERHOOD_MODULE1800_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module1800
class Module1800 : public Module {
public:
Module1800(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1800();
protected:
// TODO ResourceTable _resourceTable;
void createScene1801(int which);
void createScene1802(int which);
void createScene1803(int which);
void createScene1804(int which);
void createScene1804b(int which);
void createScene1805(int which);
void createScene1806(int which);
void createScene1807(int which);
void createScene1808(int which);
void createScene1809(int which);
void updateScene1801();
void updateScene1802();
void updateScene1803();
void updateScene1804();
void updateScene1805();
void updateScene1806();
void updateScene1807();
void updateScene1808();
void updateScene1809();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1800_H */
|