aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/module1900.h
blob: 72dbf63a51f92721384462aeb01ebd48e422a912 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef NEVERHOOD_MODULE1900_H
#define NEVERHOOD_MODULE1900_H

#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module1200.h"

namespace Neverhood {

class Module1900 : public Module {
public:
	Module1900(NeverhoodEngine *vm, Module *parentModule, int which);
	virtual ~Module1900();
protected:
	int _sceneNum;
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	void createScene(int sceneNum, int which);
	void updateScene();
};

// Scene1901

class Scene1901 : public Scene {
public:
	Scene1901(NeverhoodEngine *vm, Module *parentModule, int which);
};

// Scene1907

class Scene1907;

class AsScene1907Symbol : public AnimatedSprite {
public:
	AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex);
	void moveUp();
	void moveDown();
	void fallOff(int newPositionIndex, int fallOffDelay);
	bool isPluggedIn() { return _isPluggedIn; }
	bool isMoving() { return _isMoving; }
protected:
	Scene1907 *_parentScene;
	int _elementIndex;
	int _currPositionIndex;
	int _newPositionIndex;
	bool _isPluggedIn;
	bool _isMoving;
	int _someX, _someY;
	int _xBreak;
	int _currStep;
	int _yAccel;
	int _yIncr;
	int _fallOffDelay;
	int _deltaX, _smallDeltaX;
	int _deltaY, _smallDeltaY;
	// Dumb, change if possible
	static bool _plugInFailed;
	static int _plugInTryCount;
	void update();
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender);
	void suTryToPlugIn();
	void suFallOff();
	void suFallOffHitGround();
	void suMoveDown();
	void suMoveUp();
	void tryToPlugIn();
	void stFallOffHitGround();
	void cbFallOffHitGroundEvent();
	void stPlugIn();
	void stPlugInFail();
};

class AsScene1907WaterHint : public AnimatedSprite {
public:
	AsScene1907WaterHint(NeverhoodEngine *vm);
	void show();
protected:
	void update();
	uint32 hmShowing(int messageNum, const MessageParam &param, Entity *sender);
	void hide();
};

class SsScene1907UpDownButton : public StaticSprite {
public:
	SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol);
	void setToUpPosition();
	void setToDownPosition();
protected:
	Scene1907 *_parentScene;
	AsScene1907Symbol *_asScene1907Symbol;
	int _countdown1;
	void update();
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};

class Scene1907 : public Scene {
public:
	Scene1907(NeverhoodEngine *vm, Module *parentModule);
	void plugInFailed();
	void setPositionFree(int index, bool value) { _positionFree[index] = value; }
	int getNextPosition() { return _pluggedInCount++; }
protected:
	AsScene1907Symbol *_asSymbols[9];
	SsScene1907UpDownButton *_ssUpDownButton;
	AsScene1907WaterHint *_asWaterHint;
	int _currMovingSymbolIndex;
	int _pluggedInCount;
	int _moveDownCountdown;
	int _moveUpCountdown;
	int _countdown3;
	bool _hasPlugInFailed;
	bool _positionFree[9];
	void update();
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	int getRandomPositionIndex();
};

} // End of namespace Neverhood

#endif /* NEVERHOOD_MODULE1900_H */