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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1900_H
#define NEVERHOOD_MODULE1900_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module1200.h"
namespace Neverhood {
class Module1900 : public Module {
public:
Module1900(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1900();
protected:
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void createScene(int sceneNum, int which);
void updateScene();
};
// Scene1901
class Scene1901 : public Scene {
public:
Scene1901(NeverhoodEngine *vm, Module *parentModule, int which);
};
// Scene1907
class Scene1907;
class AsScene1907Symbol : public AnimatedSprite {
public:
AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex);
void moveUp();
void moveDown();
void fallOff(int newPositionIndex, int fallOffDelay);
bool isPluggedIn() { return _isPluggedIn; }
bool isMoving() { return _isMoving; }
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
SoundResource _soundResource3;
Scene1907 *_parentScene;
int _elementIndex;
int _currPositionIndex;
int _newPositionIndex;
bool _isPluggedIn;
bool _isMoving;
int _someX, _someY;
int _xBreak;
int _currStep;
int _yAccel;
int _yIncr;
int _fallOffDelay;
int _deltaX, _smallDeltaX;
int _deltaY, _smallDeltaY;
// Dumb, change if possible
static int _symbolFlag1;
static int _symbolFlag2;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmTryToPlugIn(int messageNum, const MessageParam ¶m, Entity *sender);
void suTryToPlugIn();
void suFallOff();
void suFallOffHitGround();
void suMoveDown();
void suMoveUp();
void tryToPlugIn();
void stFallOffHitGround();
void cbFallOffHitGroundEvent();
void stPlugIn();
void stPlugInFail();
};
class AsScene1907WaterHint : public AnimatedSprite {
public:
AsScene1907WaterHint(NeverhoodEngine *vm);
void show();
protected:
void update();
uint32 handleMessage46BA20(int messageNum, const MessageParam ¶m, Entity *sender);
void hide();
};
class SsScene1907UpDownButton : public StaticSprite {
public:
SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol);
void setToUpPosition();
void setToDownPosition();
protected:
SoundResource _soundResource;
Scene1907 *_parentScene;
AsScene1907Symbol *_asScene1907Symbol;
int _countdown1;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene1907 : public Scene {
public:
Scene1907(NeverhoodEngine *vm, Module *parentModule, int which);
void plugInFailed();
void setPositionFree(int index, bool value) { _positionFree[index] = value; }
int getNextPosition() { return _pluggedInCount++; }
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
SoundResource _soundResource3;
SoundResource _soundResource4;
AsScene1907Symbol *_asSymbols[9];
SsScene1907UpDownButton *_ssUpDownButton;
AsScene1907WaterHint *_asWaterHint;
int _currMovingSymbolIndex;
int _pluggedInCount;
int _moveDownCountdown;
int _moveUpCountdown;
int _countdown3;
bool _hasPlugInFailed;
bool _positionFree[9];
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
int getRandomPositionIndex();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1900_H */
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