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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2100_H
#define NEVERHOOD_MODULE2100_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class Module2100 : public Module {
public:
Module2100(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2100();
protected:
int _sceneNum;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void createScene(int sceneNum, int which);
void updateScene();
};
// Scene1901
class AsScene2101Door : public AnimatedSprite {
public:
AsScene2101Door(NeverhoodEngine *vm, bool isOpen);
protected:
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stOpenDoor();
void stCloseDoor();
void stCloseDoorDone();
};
class AsScene2101HitByDoorEffect : public AnimatedSprite {
public:
AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen);
protected:
Sprite *_klaymen;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class SsCommonFloorButton : public StaticSprite {
public:
SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
protected:
Scene *_parentScene;
uint32 _soundFileHash;
uint32 _fileHash1, _fileHash2;
int16 _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2101 : public Scene {
public:
Scene2101(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_ssFloorButton;
Sprite *_asTape1;
Sprite *_asTape2;
Sprite *_asDoor;
Sprite *_asHitByDoorEffect;
int _countdown1;
int _doorStatus;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2100_H */
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