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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2200_H
#define NEVERHOOD_MODULE2200_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module1000.h"
namespace Neverhood {
// Module2200
class Module2200 : public Module {
public:
Module2200(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2200();
protected:
void createScene2201(int which);
void createScene2202(int which);
void createScene2203(int which);
void createScene2204(int which);
void createScene2205(int which);
void createScene2206(int which);
void createScene2207(int which);
void createScene2208(int which);
void createScene2209(int which);
void createScene2210(int which);
void createScene2211(int which);
void createScene2212(int which);
void createScene2213(int which);
void createScene2214(int which);
void createScene2215(int which);
void createScene2216(int which);
void createScene2217(int which);
void createScene2218(int which);
void createScene2219(int which);
void createScene2220(int which);
void createScene2221(int which);
void createScene2222(int which);
void createScene2223(int which);
void createScene2224(int which);
void createScene2225(int which);
void createScene2226(int which);
void createScene2227(int which);
void createScene2228(int which);
void createScene2229(int which);
void createScene2230(int which);
void createScene2231(int which);
void createScene2232(int which);
void createScene2233(int which);
void createScene2234(int which);
void createScene2235(int which);
void createScene2236(int which);
void createScene2237(int which);
void createScene2238(int which);
void createScene2239(int which);
void createScene2240(int which);
void createScene2241(int which);
void createScene2242(int which);
void createScene2243(int which);
void createScene2244(int which);
void createScene2245(int which);
void createScene2246(int which);
void createScene2247(int which);
void createScene2248(int which);
void updateScene2201();
void updateScene2202();
void updateScene2203();
void updateScene2204();
void updateScene2205();
void updateScene2206();
void updateScene2207();
void updateScene2208();
void updateScene2209();
void updateScene2210();
void updateScene2211();
void updateScene2212();
void updateScene2213();
void updateScene2214();
void updateScene2215();
void updateScene2216();
void updateScene2217();
void updateScene2218();
void updateScene2219();
void updateScene2220();
void updateScene2221();
void updateScene2222();
void updateScene2223();
void updateScene2224();
void updateScene2225();
void updateScene2226();
void updateScene2227();
void updateScene2228();
void updateScene2229();
void updateScene2230();
void updateScene2231();
void updateScene2232();
void updateScene2233();
void updateScene2234();
void updateScene2235();
void updateScene2236();
void updateScene2237();
void updateScene2238();
void updateScene2239();
void updateScene2240();
void updateScene2241();
void updateScene2242();
void updateScene2243();
void updateScene2244();
void updateScene2245();
void updateScene2246();
void updateScene2247();
void updateScene2248();
};
// Scene2201
static const NPoint kClass444Points[] = {
{305, 305},
{321, 305},
{336, 305},
{305, 319},
{321, 319},
{336, 319},
{305, 332},
{321, 332},
{336, 333}
};
static const uint32 kClass444FileHashes[] = {
0x88134A44,
0xAA124340,
0xB8124602,
0xA902464C,
0x890A4244,
0xA8124642,
0xB812C204,
0x381A4A4C
};
class AsScene2201CeilingFan : public AnimatedSprite {
public:
AsScene2201CeilingFan(NeverhoodEngine *vm);
};
class AsScene2201Door : public AnimatedSprite {
public:
AsScene2201Door(NeverhoodEngine *vm, Klayman *klayman, Sprite *doorLightSprite, bool flag1);
protected:
SoundResource _soundResource;
Klayman *_klayman;
Sprite *_doorLightSprite;
bool _doorOpen;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stOpenDoor();
void stCloseDoor();
};
class Class444 : public StaticSprite {
public:
Class444(NeverhoodEngine *vm, int pointIndex, int spriteIndex);
};
class Scene2201 : public Scene {
public:
Scene2201(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2201();
protected:
NRect _rect1;
NRect _rect2;
Sprite *_doorLightSprite;
Sprite *_asDoor;
Sprite *_ssDoorButton;
Sprite *_asTape;
bool _soundFlag;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class SsScene2202PuzzleTile : public StaticSprite {
public:
SsScene2202PuzzleTile(NeverhoodEngine *vm, Scene *parentScene, int16 tileIndex, int16 value);
protected:
Scene *_parentScene;
int16 _value;
int16 _tileIndex;
int16 _newX, _newY;
int16 _xDelta, _yDelta;
int16 _xIncr;
int16 _yIncr;
int16 _errValue;
int16 _counter;
int16 _xFlagPos;
bool _counterDirection;
bool _isMoving;
SoundResource _soundResource1;
SoundResource _soundResource2;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void suMoveTileX();
void suMoveTileY();
void moveTile(int16 newTileIndex);
void stopMoving();
};
class Scene2202 : public Scene {
public:
Scene2202(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2202();
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
Sprite *_movingTileSprite;
Sprite *_doneMovingTileSprite;
bool _isTileMoving;
int16 _movingTileIndex;
int _surfacePriority;
bool _leaveScene;
bool _isSolved;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
int16 getFreeTileIndex(int16 index);
bool testIsSolved();
};
class Class545 : public AnimatedSprite {
public:
Class545(NeverhoodEngine *vm, Scene *parentScene, int index, int surfacePriority, int16 x, int16 y);
protected:
Scene *_parentScene;
int _index;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2203Door : public AnimatedSprite {
public:
AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, int index);
protected:
Scene *_parentScene;
SoundResource _soundResource;
Sprite *_otherDoor;
int _index;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void openDoor();
void closeDoor();
};
class Scene2203 : public Scene {
public:
Scene2203(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2203();
protected:
Sprite *_asLeftDoor;
Sprite *_asRightDoor;
Sprite *_ssSmallLeftDoor;
Sprite *_ssSmallRightDoor;
Sprite *_asTape;
Sprite *_class545;
NRect _leftDoorClipRect;
NRect _rightDoorClipRect;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class SsScene2205DoorFrame : public StaticSprite {
public:
SsScene2205DoorFrame(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2205 : public Scene {
public:
Scene2205(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Class426 *_ssLightSwitch;
Sprite *_ssDoorFrame;
bool _isKlaymanInLight;
bool _isLightOn;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2200_H */
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