1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2400_H
#define NEVERHOOD_MODULE2400_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/gamemodule.h"
#include "neverhood/module1000.h"
#include "neverhood/module1100.h"
#include "neverhood/module1200.h"
#include "neverhood/module2100.h"
#include "neverhood/module2200.h"
#include "neverhood/module2800.h"
#include "neverhood/diskplayerscene.h"
namespace Neverhood {
// Module2400
class Module2400 : public Module {
public:
Module2400(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2400();
protected:
int _sceneNum;
void createScene(int sceneNum, int which);
void updateScene();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2401WaterSpit : public AnimatedSprite {
public:
AsScene2401WaterSpit(NeverhoodEngine *vm);
protected:
int _soundIndex;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2401FlowingWater : public AnimatedSprite {
public:
AsScene2401FlowingWater(NeverhoodEngine *vm);
virtual ~AsScene2401FlowingWater();
protected:
bool _isWaterFlowing;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2401WaterFlushing : public AnimatedSprite {
public:
AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y);
protected:
int _countdown;
int _flushLoopCount;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2401Door : public AnimatedSprite {
public:
AsScene2401Door(NeverhoodEngine *vm, bool isOpen);
protected:
int _countdown;
bool _isOpen;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stDoorOpenFinished();
};
class Scene2401 : public Scene {
public:
Scene2401(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_asFlowingWater;
Sprite *_ssButton;
Sprite *_ssFloorButton;
Sprite *_asWaterSpit[2];
Sprite *_ssWaterPipes[10];
Sprite *_asWaterFlushing[5];
Sprite *_asDoor;
bool _soundToggle;
bool _unkFlag;
int _countdown1;
int _countdown2;
int _pipeStatus;
int _asWaterSpitIndex;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void playPipeSound(uint32 fileHash);
};
class AsScene2402Door : public AnimatedSprite {
public:
AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen);
protected:
Scene *_parentScene;
int _countdown;
bool _isOpen;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stDoorClosingFinished();
};
class AsScene2402TV : public AnimatedSprite {
public:
AsScene2402TV(NeverhoodEngine *vm, Klayman *klayman);
virtual ~AsScene2402TV();
protected:
Klayman *_klayman;
int _countdown1;
int _countdown2;
void upWait();
void upFocusKlayman();
void stJokeFinished();
uint32 hmJoke(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2402 : public Scene {
public:
Scene2402(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene2402();
protected:
Sprite *_asDoor;
Sprite *_ssButton;
Sprite *_asTape;
StaticSprite *_ssDoorFrame;
int _pipeStatus;
int _countdown;
bool _soundToggle;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void playPipeSound(uint32 fileHash);
};
class Scene2403 : public Scene {
public:
Scene2403(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_ssButton;
Sprite *_asTape;
Sprite *_asKey;
Sprite *_asLightCord;
bool _isClimbingLadder;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2406 : public Scene {
public:
Scene2406(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asTape;
Sprite *_asKey;
NRect _clipRects[2];
bool _isClimbingLadder;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2400_H */
|