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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2800_H
#define NEVERHOOD_MODULE2800_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module2800
class Module2800 : public Module {
public:
Module2800(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2800();
protected:
bool _flag;
uint32 _fileHash;
void createScene(int sceneNum, int which);
void updateScene();
};
class Scene2801 : public Scene {
public:
Scene2801(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2801();
protected:
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_asTape;
uint32 _paletteHash;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Class488 : public AnimatedSprite {
public:
Class488(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y);
void sub434380();
void sub4343C0();
void setFileHashes(uint32 fileHash1, uint32 fileHash2);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 _fileHash1, _fileHash2;
bool _flag1, _flag2;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 handleMessage434340(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2803b : public Scene {
public:
Scene2803b(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _palStatus;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
Sprite *_sprite6;
Sprite *_sprite7;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void update45FCB0();
void update45FD50();
void sub460090();
void sub460110();
void sub460170();
void sub460190();
void sub4601B0();
void sub4601D0();
void sub4601F0(bool flag);
};
class Scene2805 : public Scene {
public:
Scene2805(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_sprite2;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2806Spew : public AnimatedSprite {
public:
AsScene2806Spew(NeverhoodEngine *vm);
protected:
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2806 : public Scene {
public:
Scene2806(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
NPointArray *_pointList;
int _pointIndex;
NRect _clipRects[4];
bool _fieldEC;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_asSpew;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void update();
void findClosestPoint();
};
class AsScene2808Dispenser : public StaticSprite {
public:
AsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex);
void startCountdown(int index);
protected:
Scene *_parentScene;
int _countdown;
int _testTubeSetNum, _testTubeIndex;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2808TestTube : public AnimatedSprite {
public:
AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, AsScene2808Dispenser *dispenser);
void fill();
void flush();
uint32 getFillLevel() const { return _fillLevel; }
protected:
AsScene2808Dispenser *_dispenser;
int _testTubeSetNum;
uint32 _fillLevel;
int _testTubeIndex;
SoundResource _soundResource1;
SoundResource _soundResource2;
SoundResource _soundResource3;
SoundResource _soundResource4;
SoundResource _soundResource5;
SoundResource _soundResource6;
SoundResource _soundResource7;
SoundResource _soundResource8;
SoundResource _soundResource9;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2808Handle : public AnimatedSprite {
public:
AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
void activate();
void stActivated();
protected:
Scene *_parentScene;
int _testTubeSetNum;
bool _isActivated;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmActivating(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2808Flow : public AnimatedSprite {
public:
AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
void start();
void stKeepFlowing();
protected:
Scene *_parentScene;
int _testTubeSetNum;
SoundResource _soundResource;
uint32 hmFlowing(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene2808LightEffect : public AnimatedSprite {
public:
AsScene2808LightEffect(NeverhoodEngine *vm, int which);
protected:
int _countdown;
void update();
};
class Scene2808 : public Scene {
public:
Scene2808(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _countdown;
int _testTubeSetNum;
AsScene2808Flow *_asFlow;
int _leaveResult;
bool _isFlowing;
AsScene2808TestTube *_asTestTubes[3];
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void update();
bool isMixtureGood();
bool isAnyTestTubeFilled();
};
class AsScene2809Spew : public AnimatedSprite {
public:
AsScene2809Spew(NeverhoodEngine *vm);
protected:
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2809 : public Scene {
public:
Scene2809(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
NPointArray *_pointList;
int _pointIndex;
NRect _clipRects[4];
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_asSpew;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void findClosestPoint();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2800_H */
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