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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2800_H
#define NEVERHOOD_MODULE2800_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module2800
class Module2800 : public Module {
public:
Module2800(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2800();
protected:
bool _flag;
uint32 _fileHash;
void createScene(int sceneNum, int which);
void updateScene();
};
class Scene2801 : public Scene {
public:
Scene2801(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2801();
protected:
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_asTape;
uint32 _paletteHash;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2803b : public Scene {
public:
Scene2803b(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _palStatus;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
Sprite *_sprite6;
Sprite *_sprite7;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void update45FCB0();
void update45FD50();
void sub460090();
void sub460110();
void sub460170();
void sub460190();
void sub4601B0();
void sub4601D0();
void sub4601F0(bool flag);
};
class Scene2805 : public Scene {
public:
Scene2805(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_sprite2;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2806 : public Scene {
public:
Scene2806(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
NPointArray *_pointList;
int _pointIndex;
NRect _clipRects[4];
bool _fieldEC;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
// TODO class469
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void update();
void findClosestPoint();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2800_H */
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