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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module1100_sprites.h"
namespace Neverhood {
static const uint32 kSsScene1105SymbolDieFileHashes[] = {
0,
0x90898414,
0x91098414,
0x92098414,
0x94098414,
0x98098414,
0x80098414,
0xB0098414,
0xD0098414,
0x10098414
};
SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds)
: StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) {
_collisionBounds = collisionBounds;
SetMessageHandler(&SsScene1105Button::handleMessage);
SetUpdateHandler(&SsScene1105Button::update);
setVisible(false);
}
void SsScene1105Button::update() {
if (_countdown != 0 && (--_countdown == 0)) {
sendMessage(_parentScene, NM_KLAYMEN_RAISE_LEVER, 0);
setVisible(false);
}
}
uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown == 0) {
sendMessage(_parentScene, 0x4826, 0);
messageResult = 1;
}
break;
case 0x480B:
_countdown = 8;
setVisible(true);
playSound(0, 0x44141000);
break;
}
return messageResult;
}
SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y)
: StaticSprite(vm, 0) {
loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y);
}
void SsScene1105Symbol::hide() {
setVisible(false);
_needRefresh = true;
updatePosition();
}
SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y)
: StaticSprite(vm, 1100), _dieIndex(dieIndex) {
_x = x;
_y = y;
createSurface(200, 50, 50);
loadSymbolSprite();
SetMessageHandler(&SsScene1105SymbolDie::handleMessage);
}
uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_UPDATE:
loadSymbolSprite();
break;
}
return messageResult;
}
void SsScene1105SymbolDie::loadSymbolSprite() {
loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset);
}
void SsScene1105SymbolDie::hide() {
setVisible(false);
_needRefresh = true;
updatePosition();
}
AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene)
: AnimatedSprite(vm, 1100), _parentScene(parentScene) {
createSurface(100, 556, 328);
_x = 320;
_y = 240;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1105TeddyBear::handleMessage);
startAnimation(0x65084002, 0, -1);
_newStickFrameIndex = 0;
setVisible(false);
_needRefresh = true;
updatePosition();
loadSound(0, 0xCE840261);
loadSound(1, 0xCCA41A62);
}
uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_POSITION_CHANGE:
if (getGlobalVar(V_ROBOT_TARGET)) {
startAnimation(0x6B0C0432, 0, -1);
playSound(0);
} else {
startAnimation(0x65084002, 0, -1);
playSound(1);
}
break;
case NM_ANIMATION_STOP:
sendMessage(_parentScene, 0x2003, 0);
stopAnimation();
break;
}
return messageResult;
}
void AsScene1105TeddyBear::show() {
setVisible(true);
_needRefresh = true;
updatePosition();
}
void AsScene1105TeddyBear::hide() {
setVisible(false);
_needRefresh = true;
updatePosition();
}
SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene)
: StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) {
loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
setVisible(false);
loadSound(0, 0x44045140);
SetUpdateHandler(&SsScene1105OpenButton::update);
SetMessageHandler(&SsScene1105OpenButton::handleMessage);
}
void SsScene1105OpenButton::update() {
updatePosition();
if (_countdown != 0 && (--_countdown == 0)) {
setVisible(false);
sendMessage(_parentScene, 0x2001, 0);
}
}
uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = 0;
Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown == 0 && !_isClicked) {
playSound(0);
setVisible(true);
_isClicked = true;
_countdown = 4;
}
messageResult = 1;
break;
}
return messageResult;
}
KmScene1109::KmScene1109(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
: Klaymen(vm, parentScene, x, y) {
// Empty
}
uint32 KmScene1109::xHandleMessage(int messageNum, const MessageParam ¶m) {
uint32 messageResult = 0;
switch (messageNum) {
case NM_ANIMATION_UPDATE:
_isSittingInTeleporter = param.asInteger() != 0;
messageResult = 1;
break;
case 0x4001:
case 0x4800:
startWalkToX(param.asPoint().x, false);
break;
case NM_KLAYMEN_STAND_IDLE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stSitIdleTeleporter);
else
GotoState(&Klaymen::stTryStandIdle);
break;
case 0x4804:
if (param.asInteger() != 0) {
_destX = param.asInteger();
GotoState(&Klaymen::stWalkingFirst);
} else
GotoState(&Klaymen::stPeekWall);
break;
case 0x4817:
setDoDeltaX(param.asInteger());
gotoNextStateExt();
break;
case NM_KLAYMEN_TURN_TO_USE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stTurnToUseInTeleporter);
break;
case NM_KLAYMEN_RETURN_FROM_USE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stReturnFromUseInTeleporter);
break;
case 0x4834:
GotoState(&Klaymen::stStepOver);
break;
case 0x4835:
sendMessage(_parentScene, 0x2000, 1);
_isSittingInTeleporter = true;
GotoState(&Klaymen::stSitInTeleporter);
break;
case 0x4836:
sendMessage(_parentScene, 0x2000, 0);
_isSittingInTeleporter = false;
GotoState(&Klaymen::stGetUpFromTeleporter);
break;
case 0x483D:
teleporterAppear(0x2C2A4A1C);
break;
case 0x483E:
teleporterDisappear(0x3C2E4245);
break;
}
return messageResult;
}
} // End of namespace Neverhood
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