aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/modules/module1200.h
blob: c97dc989867c3eafeaa917214c6dc199f98653ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef NEVERHOOD_MODULES_MODULE1200_H
#define NEVERHOOD_MODULES_MODULE1200_H

#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"

namespace Neverhood {

// Module1200

class Module1200 : public Module {
public:
	Module1200(NeverhoodEngine *vm, Module *parentModule, int which);
	virtual ~Module1200();
protected:
	int _sceneNum;
	void createScene(int sceneNum, int which);
	void updateScene();
};

// Scene1201

class AsScene1201Tape : public AnimatedSprite {
public:
	AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
protected:
	Scene *_parentScene;
	uint32 _nameHash;
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};

class AsScene1201TntManRope : public AnimatedSprite {
public:
	AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging);
protected:
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};

class AsScene1201RightDoor : public AnimatedSprite {
public:
	AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
protected:
	Sprite *_klaymen;
	int _countdown;
	void update();
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	void stOpenDoor();
	void stCloseDoor();
	void stCloseDoorDone();
};

class AsScene1201KlaymenHead : public AnimatedSprite {
public:
	AsScene1201KlaymenHead(NeverhoodEngine *vm);
protected:
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};

class AsScene1201TntMan : public AnimatedSprite {
public:
	AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown);
	virtual ~AsScene1201TntMan();
protected:
	Scene *_parentScene;
	Sprite *_asTntManRope;
	Sprite *_sprite;
	bool _isMoving;
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmComingDown(int messageNum, const MessageParam &param, Entity *sender);
	void suMoving();
	void stStanding();
	void stComingDown();
	void stMoving();
};

class AsScene1201TntManFlame : public AnimatedSprite {
public:
	AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan);
	~AsScene1201TntManFlame();
protected:
	Sprite *_asTntMan;
	void update();
	void suUpdate();
};

class AsScene1201Match : public AnimatedSprite {
public:
	AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene);
protected:
	Scene *_parentScene;
	int _countdown;
	int _status;
	void update();
	uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmIdle(int messageNum, const MessageParam &param, Entity *sender);
	void stOnDoorFrameMoving();
	void stFallingFromDoorFrame();
	void stOnDoorFrameAboutToMove();
	void stIdleOnDoorFrame();
	void stIdleOnFloor();
};

class AsScene1201Creature : public AnimatedSprite {
public:
	AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen);
protected:
	Scene *_parentScene;
	Sprite *_klaymen;
	int _countdown;
	bool _klaymenTooClose;
	void update();
	uint32 hmWaiting(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmPincerSnap(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmPincerSnapKlaymen(int messageNum, const MessageParam &param, Entity *sender);
	void stWaiting();
	void stPincerSnap();
	void stStartReachForTntDummy();
	void stReachForTntDummy();
	void stPincerSnapKlaymen();
};

class AsScene1201LeftDoor : public AnimatedSprite {
public:
	AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen);
protected:
	Sprite *_klaymen;
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	void stCloseDoor();
};

class SsScene1201Tnt : public StaticSprite {
public:
	SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
protected:
	uint32 _elemIndex;
};

class Scene1201 : public Scene {
public:
	Scene1201(NeverhoodEngine *vm, Module *parentModule, int which);
	virtual ~Scene1201();
protected:
	Sprite *_asMatch;
	AsScene1201TntMan *_asTntMan;
	Sprite *_asCreature;
	Sprite *_asTntManRope;
	Sprite *_asLeftDoor;
	Sprite *_asRightDoor;
	Sprite *_asTape;
	Sprite *_asKlaymenHead;
	bool _creatureExploded;
	void update();
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};

// Scene1202

class AsScene1202TntItem : public AnimatedSprite {
public:
	AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index);
protected:
	Scene *_parentScene;
	int _itemIndex, _newPosition;
	uint32 hmShowIdle(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmChangePosition(int messageNum, const MessageParam &param, Entity *sender);
	void stShowIdle();
	void stChangePositionFadeOut();
	void stChangePositionFadeIn();
	void stChangePositionDone();
};

class Scene1202 : public Scene {
public:
	Scene1202(NeverhoodEngine *vm, Module *parentModule);
	virtual ~Scene1202();
protected:
	PaletteResource _paletteResource;
	Sprite *_asTntItems[18];
	int _counter;
	int _clickedIndex;
	byte _paletteData[1024];
	bool _isPuzzleSolved;
	bool _soundToggle;
	void update();
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	uint32 hmSolved(int messageNum, const MessageParam &param, Entity *sender);
	bool isSolved();
};

} // End of namespace Neverhood

#endif /* NEVERHOOD_MODULES_MODULE1200_H */