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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1600_H
#define NEVERHOOD_MODULES_MODULE1600_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class Module1600 : public Module {
public:
Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1600();
protected:
int _sceneNum;
void createScene(int sceneNum, int which);
void updateScene();
};
class AsCommonCar;
class Scene1608 : public Scene {
public:
Scene1608(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene1608();
protected:
AsCommonCar *_asCar;
Sprite *_asKey;
Sprite *_asIdleCarLower;
Sprite *_asIdleCarFull;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_asTape;
Klaymen *_kmScene1608;
NRect _clipRect1;
NRect _clipRect2;
NRect _clipRect3;
int _carStatus;
bool _carClipFlag;
bool _klaymenInCar;
int _countdown1;
NPointArray *_roomPathPoints;
void upLowerFloor();
void upUpperFloor();
void upCarAtHome();
void upGettingOutOfCar();
void upRidingCar();
uint32 hmLowerFloor(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmUpperFloor(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender);
void updateKlaymenCliprect();
};
class AsScene3011Symbol;
class Scene1609 : public Scene {
friend class Console;
public:
Scene1609(NeverhoodEngine *vm, Module *parentModule);
protected:
Sprite *_ssButton;
AsScene3011Symbol *_asSymbols[12];
int _currentSymbolIndex;
int _noisySymbolIndex;
int _symbolPosition;
int _countdown1;
bool _changeCurrentSymbol;
bool _isSolved;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
bool testVars();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1600_H */
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