1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1600_SPRITES_H
#define NEVERHOOD_MODULES_MODULE1600_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class AsCommonCar : public AnimatedSprite {
public:
AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
~AsCommonCar();
void setPathPoints(NPointArray *pathPoints);
protected:
Scene *_parentScene;
NPointArray *_pathPoints;
int _newMoveDirection;
int _currMoveDirection;
int _exitDirection;
int _currPointIndex;
bool _hasAgainDestPoint;
NPoint _againDestPoint;
bool _hasAgainDestPointIndex;
int _againDestPointIndex;
bool _inMainArea;
bool _isBraking;
bool _isBusy;
bool _isIdle;
bool _isMoving;
bool _rectFlag;
int _idleCounter;
int _idleCounterMax;
int _steps;
int _stepError;
int _lastDistance;
int _yMoveTotalSteps;
int _ySteps;
int _newDeltaXType;
int _soundCounter;
int _turnMoveStatus;
int16 _destX, _destY;
NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
void update();
void upIdle();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmLeaveCar(int messageNum, const MessageParam ¶m, Entity *sender);
void stCarAtHome();
void updateTurnMovement();
void updateMovement();
void stEnterCar();
void stLeaveCar();
void stLeanForwardIdle();
void evIdleDone();
void stIdleBlink();
void stUpdateMoveDirection();
void stTurnCar();
void moveToNextPoint();
void stBrakeMoveToNextPoint();
void stTurnCarMoveToNextPoint();
void moveToPrevPoint();
void stBrakeMoveToPrevPoint();
void stTurnCarMoveToPrevPoint();
void evTurnCarDone();
void suMoveToNextPoint();
void suMoveToPrevPoint();
void updateSound();
};
class AsCommonIdleCarLower : public AnimatedSprite {
public:
AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y);
};
class AsCommonIdleCarFull : public AnimatedSprite {
public:
AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y);
};
class AsCommonCarConnector : public AnimatedSprite {
public:
AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar);
protected:
AsCommonCar *_asCar;
void update();
};
class Tracks : public Common::Array<TrackInfo*> {
public:
void findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance,
DataResource &dataResource);
};
class KmScene1608 : public Klaymen {
public:
KmScene1608(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
uint32 xHandleMessage(int messageNum, const MessageParam ¶m);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1600_SPRITES_H */
|