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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module1700_sprites.h"
namespace Neverhood {
SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex)
: StaticSprite(vm, fileHash, 100) {
_x = _spriteResource.getPosition().x + symbolIndex * 30;
_y = _spriteResource.getPosition().y + 160;
updatePosition();
}
SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash)
: StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) {
if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) {
SetMessageHandler(&SsScene1705Tape::handleMessage);
} else {
setVisible(false);
SetMessageHandler(NULL);
}
_collisionBoundsOffset = _drawOffset;
_collisionBoundsOffset.x -= 4;
_collisionBoundsOffset.y -= 8;
_collisionBoundsOffset.width += 8;
_collisionBoundsOffset.height += 16;
Sprite::updateBounds();
}
uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
sendMessage(_parentScene, 0x4826, 0);
messageResult = 1;
break;
case NM_KLAYMEN_USE_OBJECT:
setSubVar(VA_HAS_TAPE, _tapeIndex, 1);
setVisible(false);
SetMessageHandler(NULL);
break;
}
return messageResult;
}
KmScene1705::KmScene1705(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
: Klaymen(vm, parentScene, x, y) {
// Empty
}
uint32 KmScene1705::xHandleMessage(int messageNum, const MessageParam ¶m) {
uint32 messageResult = 0;
switch (messageNum) {
case NM_ANIMATION_UPDATE:
_isSittingInTeleporter = param.asInteger() != 0;
messageResult = 1;
break;
case 0x4001:
case 0x4800:
startWalkToX(param.asPoint().x, false);
break;
case NM_KLAYMEN_STAND_IDLE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stSitIdleTeleporter);
else
GotoState(&Klaymen::stTryStandIdle);
break;
case 0x4803:
GotoState(&Klaymen::stFallSkipJump);
break;
case NM_KLAYMEN_PICKUP:
if (param.asInteger() == 2)
GotoState(&Klaymen::stPickUpNeedle);
else if (param.asInteger() == 1)
GotoState(&Klaymen::stPickUpTube);
else
GotoState(&Klaymen::stPickUpGeneric);
break;
case 0x4817:
setDoDeltaX(param.asInteger());
gotoNextStateExt();
break;
case 0x481B:
if (param.asPoint().y != 0)
startWalkToXDistance(param.asPoint().y, param.asPoint().x);
else
startWalkToAttachedSpriteXDistance(param.asPoint().x);
break;
case NM_KLAYMEN_TURN_TO_USE:
if (_isSittingInTeleporter) {
GotoState(&Klaymen::stTurnToUseInTeleporter);
}
break;
case NM_KLAYMEN_RETURN_FROM_USE:
if (_isSittingInTeleporter)
GotoState(&Klaymen::stReturnFromUseInTeleporter);
break;
case 0x481F:
if (param.asInteger() == 1)
GotoState(&Klaymen::stWonderAboutAfter);
else if (param.asInteger() == 0)
GotoState(&Klaymen::stWonderAboutHalf);
else if (param.asInteger() == 4)
GotoState(&Klaymen::stTurnAwayFromUse);
else if (param.asInteger() == 3)
GotoState(&Klaymen::stTurnToUseHalf);
else
GotoState(&Klaymen::stWonderAbout);
break;
case 0x4834:
GotoState(&Klaymen::stStepOver);
break;
case 0x4835:
sendMessage(_parentScene, 0x2000, 1);
_isSittingInTeleporter = true;
GotoState(&Klaymen::stSitInTeleporter);
break;
case 0x4836:
sendMessage(_parentScene, 0x2000, 0);
_isSittingInTeleporter = false;
GotoState(&Klaymen::stGetUpFromTeleporter);
break;
case 0x483D:
teleporterAppear(0x5E0A4905);
break;
case 0x483E:
teleporterDisappear(0xD86E4477);
break;
}
return messageResult;
}
} // End of namespace Neverhood
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