1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE2500_H
#define NEVERHOOD_MODULES_MODULE2500_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/modules/module1000.h"
#include "neverhood/modules/module1600.h"
#include "neverhood/modules/module2700.h"
namespace Neverhood {
// Module2500
class Module2500 : public Module {
public:
Module2500(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2500();
protected:
int _sceneNum;
int _soundIndex;
void createScene(int sceneNum, int which);
void updateScene();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
};
class Scene2501 : public Scene {
public:
Scene2501(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene2501();
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnectorShadow;
Sprite *_asCarTrackShadow;
Sprite *_asIdleCarLower;
Sprite *_asIdleCarFull;
Klaymen *_kmScene2501;
Tracks _tracks;
NPointArray *_trackPoints;
int _currTrackIndex;
NPoint _clickPoint;
int _newTrackIndex;
int _carStatus;
bool _klaymenInCar;
void update();
void upCarAtHome();
void upGettingOutOfCar();
void upRidingCar();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender);
void moveCarToPoint(NPoint &pt);
void changeTrack();
void updateKlaymenClipRect();
};
class SsScene2504Button : public StaticSprite {
public:
SsScene2504Button(NeverhoodEngine *vm);
protected:
int _countdown;
bool _isSoundPlaying;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class Scene2504 : public Scene {
public:
Scene2504(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE2500_H */
|