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path: root/engines/neverhood/modules/module2500_sprites.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "neverhood/modules/module2500_sprites.h"

namespace Neverhood {

SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm)
	: StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) {

	loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
	setVisible(false);
	loadSound(0, 0x4600204C);
	loadSound(1, 0x408C0034);
	loadSound(2, 0x44043000);
	loadSound(3, 0x44045000);
	SetMessageHandler(&SsScene2504Button::handleMessage);
	SetUpdateHandler(&SsScene2504Button::update);
}

void SsScene2504Button::update() {
	updatePosition();
	if (_isSoundPlaying && !isSoundPlaying(0) && !isSoundPlaying(1)) {
		playSound(3);
		setVisible(false);
		_isSoundPlaying = false;
	}
	if (_countdown != 0 && (--_countdown) == 0) {
		if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
			playSound(0);
		else
			playSound(1);
		_isSoundPlaying = true;
	}
}

uint32 SsScene2504Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
	uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
	switch (messageNum) {
	case 0x1011:
		if (_countdown == 0 && !_isSoundPlaying) {
			setVisible(true);
			_countdown = 2;
			if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
				setSubVar(VA_LOCKS_DISABLED, 0x01180951, 0);
			else
				setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1);
			playSound(2);
		}
		messageResult = 1;
		break;
	}
	return messageResult;
}

} // End of namespace Neverhood