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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module2600_sprites.h"
namespace Neverhood {
SsScene2609Button::SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene)
: StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
SetUpdateHandler(&SsScene2609Button::update);
SetMessageHandler(&SsScene2609Button::handleMessage);
loadSprite(0x825A6923, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
if (!getGlobalVar(V_WATER_RUNNING))
setVisible(false);
loadSound(0, 0x10267160);
loadSound(1, 0x7027FD64);
loadSound(2, 0x44043000);
loadSound(3, 0x44045000);
}
void SsScene2609Button::update() {
updatePosition();
if (_countdown != 0 && (--_countdown == 0)) {
if (getGlobalVar(V_WATER_RUNNING)) {
setGlobalVar(V_WATER_RUNNING, 0);
sendMessage(_parentScene, 0x2001, 0);
} else {
setGlobalVar(V_WATER_RUNNING, 1);
sendMessage(_parentScene, 0x2002, 0);
}
}
}
uint32 SsScene2609Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown == 0) {
sendMessage(_parentScene, 0x2000, 0);
if (getGlobalVar(V_WATER_RUNNING)) {
setVisible(false);
playSound(3);
playSound(1);
_countdown = 12;
} else {
setVisible(true);
playSound(2);
playSound(0);
_countdown = 96;
}
}
messageResult = 1;
break;
}
return messageResult;
}
AsScene2609Water::AsScene2609Water(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1000) {
_x = 240;
_y = 420;
setDoDeltaX(1);
createSurface1(0x9C210C90, 1200);
setClipRect(260, 260, 400, 368);
_vm->_soundMan->addSound(0x08526C36, 0xDC2769B0);
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene2609Water::handleMessage);
if (getGlobalVar(V_WATER_RUNNING))
sendMessage(this, 0x2002, 0);
}
AsScene2609Water::~AsScene2609Water() {
_vm->_soundMan->deleteSoundGroup(0x08526C36);
}
uint32 AsScene2609Water::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2001:
stopAnimation();
setVisible(false);
_vm->_soundMan->stopSound(0xDC2769B0);
break;
case 0x2002:
startAnimation(0x9C210C90, 0, -1);
setVisible(true);
_vm->_soundMan->playSoundLooping(0xDC2769B0);
break;
}
return messageResult;
}
} // End of namespace Neverhood
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