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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE3000_SPRITES_H
#define NEVERHOOD_MODULES_MODULE3000_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/modules/module1200.h"
namespace Neverhood {
// Scene3009
class Scene3009;
class SsScene3009FireCannonButton : public StaticSprite {
public:
SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
protected:
Scene3009 *_parentScene;
bool _isClicked;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class SsScene3009SymbolEdges : public StaticSprite {
public:
SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
void show();
void hide();
void startBlinking();
protected:
int _blinkCountdown;
bool _blinkToggle;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class SsScene3009TargetLine : public StaticSprite {
public:
SsScene3009TargetLine(NeverhoodEngine *vm, int index);
void show();
};
class SsScene3009SymbolArrow : public StaticSprite {
public:
SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
void hide();
protected:
Sprite *_asSymbol;
int _index;
int _incrDecr;
bool _enabled;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene3009VerticalIndicator : public AnimatedSprite {
public:
AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
void show();
protected:
Scene3009 *_parentScene;
bool _enabled;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene3009HorizontalIndicator : public AnimatedSprite {
public:
AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus);
void show();
void stMoveLeft();
void stMoveRight();
protected:
Scene3009 *_parentScene;
bool _enabled;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void suMoveLeft();
void suMoveRight();
};
class AsScene3009Symbol : public AnimatedSprite {
public:
AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition);
void hide();
protected:
Scene3009 *_parentScene;
int _symbolPosition;
uint32 _symbolIndex;
SsScene3009SymbolArrow *_ssArrowPrev;
SsScene3009SymbolArrow *_ssArrowNext;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
// Scene3010
class SsScene3010DeadBoltButton : public StaticSprite {
public:
SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
void setCountdown(int count);
protected:
Scene *_parentScene;
int _buttonIndex;
bool _buttonEnabled;
bool _buttonLocked;
int _countdown1;
int _countdown2;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void disableButton();
void setSprite(uint32 fileHash);
};
class AsScene3010DeadBolt : public AnimatedSprite {
public:
AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
void setCountdown(int count);
void lock();
void unlock(bool skipAnim);
protected:
Scene *_parentScene;
int _boltIndex;
int _countdown;
bool _soundToggle;
bool _unlocked;
bool _locked;
void update();
uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
void stIdle();
void stIdleMessage();
void stDisabled();
void stDisabledMessage();
};
// Scene3011
class SsScene3011Button : public StaticSprite {
public:
SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag);
protected:
Scene *_parentScene;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene3011Symbol : public AnimatedSprite {
public:
AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol);
void show(bool isNoisy);
void hide();
void stopSymbolSound();
void change(int symbolIndex, bool isNoisy);
int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
protected:
bool _largeSymbol;
bool _isNoisy;
int _symbolIndex;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE3000_SPRITES_H */
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