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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/file.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "base/plugins.h"
#include "base/version.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "audio/mididrv.h"
#include "audio/mixer.h"
#include "neverhood/neverhood.h"
namespace Neverhood {
NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_rnd = new Common::RandomSource("neverhood");
}
NeverhoodEngine::~NeverhoodEngine() {
delete _rnd;
}
Common::Error NeverhoodEngine::run() {
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(640, 480);
_system->endGFXTransaction();
_isSaveAllowed = false;
return Common::kNoError;
}
void NeverhoodEngine::updateEvents() {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyState = event.kbd.keycode;
break;
case Common::EVENT_KEYUP:
_keyState = Common::KEYCODE_INVALID;
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
break;
/*
case Common::EVENT_LBUTTONDOWN:
_buttonState |= kLeftButton;
break;
case Common::EVENT_LBUTTONUP:
_buttonState &= ~kLeftButton;
break;
case Common::EVENT_RBUTTONDOWN:
_buttonState |= kRightButton;
break;
case Common::EVENT_RBUTTONUP:
_buttonState &= ~kRightButton;
break;
case Common::EVENT_QUIT:
_system->quit();
break;
*/
default:
break;
}
}
}
} // End of namespace Neverhood
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