1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_RESOURCE_H
#define NEVERHOOD_RESOURCE_H
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
namespace Neverhood {
class SpriteResource {
public:
SpriteResource(NeverhoodEngine *vm);
~SpriteResource();
void draw(byte *dest, int destPitch, bool flipX, bool flipY);
bool load(uint32 fileHash);
bool load2(uint32 fileHash);
void unload();
const NDimensions& getDimensions() { return _dimensions; }
NPoint& getPosition() { return _position; }
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
NDimensions _dimensions;
NPoint _position;
byte *_pixels;
bool _rle;
};
class PaletteResource {
public:
PaletteResource(NeverhoodEngine *vm);
~PaletteResource();
bool load(uint32 fileHash);
void unload();
void copyPalette(byte *destPalette);
byte *palette() { return _palette; }
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
byte *_palette;
};
struct AnimFrameInfo {
uint32 frameHash;
int16 counter;
NDrawRect rect;
int16 deltaX, deltaY;
NDrawRect deltaRect;
uint16 field_1A;
uint32 spriteDataOffs;
};
class AnimResource {
public:
AnimResource(NeverhoodEngine *vm);
~AnimResource();
void draw(uint frameIndex, byte *dest, int destPitch, bool flipX, bool flipY);
bool load(uint32 fileHash);
void unload();
void clear();
void clear2();
bool loadInternal(uint32 fileHash);
void unloadInternal();
uint getFrameCount() const { return _frames.size(); }
const AnimFrameInfo& getFrameInfo(int16 index) const { return _frames[index]; }
int16 getFrameIndex(uint32 frameHash);
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
int16 _width, _height;
byte *_currSpriteData;
uint32 _fileHash;
byte *_paletteData;
byte *_spriteData;
bool _replEnabled;
byte _replOldByte;
byte _replNewByte;
Common::Array<AnimFrameInfo> _frames;
};
// TODO: Dummy class atm
class SoundResource {
public:
SoundResource(NeverhoodEngine *vm) : _vm(vm) {}
bool isPlaying() const { return false; }
protected:
NeverhoodEngine *_vm;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_RESOURCE_H */
|