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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/console.h"
#include "neverhood/scene.h"
namespace Neverhood {
Scene::Scene(NeverhoodEngine *vm, Module *parentModule)
: Entity(vm, 0), _parentModule(parentModule), _dataResource(vm), _hitRects(NULL),
_mouseCursorWasVisible(true) {
_isKlaymenBusy = false;
_doConvertMessages = false;
_messageList = NULL;
_rectType = 0;
_mouseClickPos.x = 0;
_mouseClickPos.y = 0;
_mouseClicked = false;
_rectList = NULL;
_klaymen = NULL;
_mouseCursor = NULL;
_palette = NULL;
_background = NULL;
clearHitRects();
clearCollisionSprites();
_vm->_screen->setFps(24);
_vm->_screen->setSmackerDecoder(NULL);
_canAcceptInput = true;
_messageList2 = NULL;
_smackerPlayer = NULL;
_isMessageListBusy = false;
_messageValue = -1;
_messageListStatus = 0;
_messageListCount = 0;
_messageListIndex = 0;
_backgroundFileHash = _cursorFileHash = 0;
SetUpdateHandler(&Scene::update);
SetMessageHandler(&Scene::handleMessage);
_vm->_screen->clearRenderQueue();
}
Scene::~Scene() {
_vm->_screen->setSmackerDecoder(NULL);
if (_palette) {
removeEntity(_palette);
delete _palette;
}
// Delete all entities
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
delete *iter;
// Don't delete surfaces since they always belong to an entity
// Purge the resources after each scene
_vm->_res->purgeResources();
}
void Scene::draw() {
if (_smackerPlayer) {
if (_smackerPlayer->getSurface())
_smackerPlayer->getSurface()->draw();
} else {
for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
(*iter)->draw();
}
}
void Scene::addEntity(Entity *entity) {
int index = 0, insertIndex = -1;
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) {
if ((*iter)->getPriority() > entity->getPriority()) {
insertIndex = index;
break;
}
index++;
}
if (insertIndex >= 0)
_entities.insert_at(insertIndex, entity);
else
_entities.push_back(entity);
}
bool Scene::removeEntity(Entity *entity) {
for (uint index = 0; index < _entities.size(); index++)
if (_entities[index] == entity) {
_entities.remove_at(index);
return true;
}
return false;
}
void Scene::addSurface(BaseSurface *surface) {
if (surface) {
int index = 0, insertIndex = -1;
for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
if ((*iter)->getPriority() > surface->getPriority()) {
insertIndex = index;
break;
}
index++;
}
if (insertIndex >= 0)
_surfaces.insert_at(insertIndex, surface);
else
_surfaces.push_back(surface);
}
}
bool Scene::removeSurface(BaseSurface *surface) {
for (uint index = 0; index < _surfaces.size(); index++) {
if (_surfaces[index] == surface) {
_surfaces.remove_at(index);
return true;
}
}
return false;
}
void Scene::printSurfaces(Console *con) {
for (uint index = 0; index < _surfaces.size(); index++) {
NDrawRect drawRect = _surfaces[index]->getDrawRect();
NRect clipRect = _surfaces[index]->getClipRect();
int priority = _surfaces[index]->getPriority();
con->DebugPrintf("%d ('%s'): Priority %d, draw rect (%d, %d, %d, %d), clip rect (%d, %d, %d, %d)\n",
index, _surfaces[index]->getName().c_str(), priority,
drawRect.x, drawRect.y, drawRect.x2(), drawRect.y2(),
clipRect.x1, clipRect.y1, clipRect.x2, clipRect.y2);
}
}
Sprite *Scene::addSprite(Sprite *sprite) {
addEntity(sprite);
addSurface(sprite->getSurface());
return sprite;
}
void Scene::removeSprite(Sprite *sprite) {
removeSurface(sprite->getSurface());
removeEntity(sprite);
}
void Scene::setSurfacePriority(BaseSurface *surface, int priority) {
surface->setPriority(priority);
if (removeSurface(surface))
addSurface(surface);
}
void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) {
if (sprite)
setSurfacePriority(sprite->getSurface(), priority);
}
void Scene::deleteSprite(Sprite **sprite) {
removeCollisionSprite(*sprite);
removeSurface((*sprite)->getSurface());
removeEntity(*sprite);
delete *sprite;
*sprite = NULL;
}
Background *Scene::addBackground(Background *background) {
addEntity(background);
addSurface(background->getSurface());
return background;
}
void Scene::setBackground(uint32 fileHash) {
_background = addBackground(new Background(_vm, fileHash, 0, 0));
_backgroundFileHash = fileHash;
}
void Scene::changeBackground(uint32 fileHash) {
_background->load(fileHash);
}
void Scene::setPalette(uint32 fileHash) {
_palette = fileHash ? new Palette(_vm, fileHash) : new Palette(_vm);
_palette->usePalette();
}
void Scene::setHitRects(uint32 id) {
setHitRects(_vm->_staticData->getHitRectList(id));
}
void Scene::setHitRects(HitRectList *hitRects) {
_hitRects = hitRects;
}
Sprite *Scene::insertStaticSprite(uint32 fileHash, int surfacePriority) {
return addSprite(new StaticSprite(_vm, fileHash, surfacePriority));
}
void Scene::insertScreenMouse(uint32 fileHash, const NRect *mouseRect) {
NRect rect = NRect::make(-1, -1, -1, -1);
if (mouseRect)
rect = *mouseRect;
insertMouse(new Mouse(_vm, fileHash, rect));
_cursorFileHash = fileHash;
}
void Scene::insertPuzzleMouse(uint32 fileHash, int16 x1, int16 x2) {
insertMouse(new Mouse(_vm, fileHash, x1, x2));
_cursorFileHash = fileHash;
}
void Scene::insertNavigationMouse(uint32 fileHash, int type) {
insertMouse(new Mouse(_vm, fileHash, type));
_cursorFileHash = fileHash;
}
void Scene::showMouse(bool visible) {
_mouseCursor->getSurface()->setVisible(visible);
}
void Scene::changeMouseCursor(uint32 fileHash) {
_mouseCursor->load(fileHash);
_mouseCursor->updateCursor();
}
SmackerPlayer *Scene::addSmackerPlayer(SmackerPlayer *smackerPlayer) {
addEntity(smackerPlayer);
addSurface(smackerPlayer->getSurface());
return smackerPlayer;
}
void Scene::update() {
if (_mouseClicked) {
if (_klaymen) {
if (_canAcceptInput &&
_klaymen->hasMessageHandler() &&
sendMessage(_klaymen, 0x1008, 0) != 0 &&
queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
_mouseClicked = false;
} else if (_canAcceptInput &&
_klaymen->hasMessageHandler() &&
sendMessage(_klaymen, 0x1008, 0) != 0) {
_mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y);
}
} else if (queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
_mouseClicked = false;
}
}
processMessageList();
// Update all entities
for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
(*iter)->handleUpdate();
}
void Scene::leaveScene(uint32 result) {
sendMessage(_parentModule, 0x1009, result);
}
uint32 Scene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
switch (messageNum) {
case NM_MOUSE_MOVE:
if (_mouseCursor && _mouseCursor->hasMessageHandler())
sendMessage(_mouseCursor, 0x4002, param);
break;
case NM_MOUSE_CLICK:
_mouseClicked = true;
_mouseClickPos = param.asPoint();
break;
case 0x0006:
sendMessage(_parentModule, 0x1009, param);
break;
case 0x1006:
// Sent by Klaymen when its animation sequence has finished
if (_isKlaymenBusy) {
_isKlaymenBusy = false;
if (_messageListIndex == _messageListCount) {
// If the current message list was processed completely,
// sent Klaymen into the idle state.
sendMessage(_klaymen, NM_KLAYMEN_STAND_IDLE, 0);
} else {
// Else continue with the next message in the current message list
processMessageList();
}
}
break;
case 0x1007:
// This isn't sent by any code, check if it's in a message list
// This cancels the current message list and sets Klaymen into the idle state.
if (_isKlaymenBusy) {
_isKlaymenBusy = false;
_messageList = NULL;
sendMessage(_klaymen, NM_KLAYMEN_STAND_IDLE, 0);
}
break;
case NM_MOUSE_HIDE:
if (_mouseCursor) {
_mouseCursorWasVisible = _mouseCursor->getSurface()->getVisible();
_mouseCursor->getSurface()->setVisible(false);
}
break;
case NM_MOUSE_SHOW:
if (_mouseCursorWasVisible && _mouseCursor) {
_mouseCursor->getSurface()->setVisible(true);
}
break;
case NM_PRIORITY_CHANGE:
// Set the sender's surface priority
setSurfacePriority(((Sprite*)sender)->getSurface(), param.asInteger());
break;
}
return 0;
}
bool Scene::queryPositionSprite(int16 mouseX, int16 mouseY) {
for (uint i = 0; i < _collisionSprites.size(); i++) {
Sprite *sprite = _collisionSprites[i];
if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) &&
sendPointMessage(sprite, 0x1011, _mouseClickPos) != 0) {
return true;
}
}
return false;
}
bool Scene::queryPositionRectList(int16 mouseX, int16 mouseY) {
int16 klaymenX = _klaymen->getX();
int16 klaymenY = _klaymen->getY();
if (_rectType == 1) {
RectList &rectList = *_rectList;
for (uint i = 0; i < rectList.size(); i++) {
debug(2, "(%d, %d) ? (%d, %d, %d, %d)", klaymenX, klaymenY, rectList[i].rect.x1, rectList[i].rect.y1, rectList[i].rect.x2, rectList[i].rect.y2);
if (rectList[i].rect.contains(klaymenX, klaymenY)) {
for (uint j = 0; j < rectList[i].subRects.size(); j++) {
debug(2, " (%d, %d) ? (%d, %d, %d, %d)", mouseX, mouseY, rectList[i].subRects[j].rect.x1, rectList[i].subRects[j].rect.y1, rectList[i].subRects[j].rect.x2, rectList[i].subRects[j].rect.y2);
if (rectList[i].subRects[j].rect.contains(mouseX, mouseY)) {
return setMessageList2(rectList[i].subRects[j].messageListId);
}
}
}
}
} else if (_rectType == 2) {
MessageList *messageList = _dataResource.getMessageListAtPos(klaymenX, klaymenY, mouseX, mouseY);
if (messageList && messageList->size())
setMessageList2(messageList, true, true);
}
return true;
}
void Scene::setMessageList(uint32 id, bool canAcceptInput, bool doConvertMessages) {
setMessageList(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages);
}
void Scene::setMessageList(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) {
_messageList = messageList;
_messageListCount = _messageList ? _messageList->size() : 0;
_messageListIndex = 0;
_isKlaymenBusy = false;
_canAcceptInput = canAcceptInput;
_doConvertMessages = doConvertMessages;
_messageListStatus = 1;
sendMessage(_klaymen, 0x101C, 0);
}
bool Scene::setMessageList2(uint32 id, bool canAcceptInput, bool doConvertMessages) {
return setMessageList2(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages);
}
bool Scene::setMessageList2(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) {
if (_messageListStatus == 0 ||
(_messageListStatus == 1 && messageList != _messageList2) ||
(_messageListStatus == 2 && messageList == _messageList2)) {
// NOTE Skipped unneeded resource preloading code
_messageValue = -1;
_messageList2 = messageList;
setMessageList(messageList, canAcceptInput, doConvertMessages);
return true;
}
return false;
}
bool Scene::isMessageList2(uint32 id) {
return _messageList2 == _vm->_staticData->getMessageList(id);
}
void Scene::processMessageList() {
debug(7, "Scene::processMessageList() _isMessageListBusy = %d; _isKlaymenBusy = %d", _isMessageListBusy, _isKlaymenBusy);
if (_isMessageListBusy || _isKlaymenBusy)
return;
_isMessageListBusy = true;
if (!_messageList) {
_messageList2 = NULL;
_messageListStatus = 0;
}
if (_messageList && _klaymen) {
#if 0
debug("MessageList: %p, %d", (void*)_messageList, _messageList->size());
for (uint i = 0; i < _messageList->size(); ++i) {
if (i == _messageListIndex) debugN("**"); else debugN(" ");
debug("(%08X, %08X)", (*_messageList)[i].messageNum, (*_messageList)[i].messageValue);
}
debug("--------------------------------");
#endif
while (_messageList && _messageListIndex < _messageListCount && !_isKlaymenBusy) {
uint32 messageNum = (*_messageList)[_messageListIndex].messageNum;
uint32 messageParam = (*_messageList)[_messageListIndex].messageValue;
++_messageListIndex;
if (_messageListIndex == _messageListCount)
sendMessage(_klaymen, 0x1021, 0);
if (_doConvertMessages)
messageNum = convertMessageNum(messageNum);
if (messageNum == 0x1009 || messageNum == 0x1024) {
sendMessage(_parentModule, messageNum, messageParam);
} else if (messageNum == 0x100A) {
_messageValue = messageParam;
sendMessage(_parentModule, messageNum, messageParam);
} else if (messageNum == 0x4001) {
_isKlaymenBusy = true;
sendPointMessage(_klaymen, 0x4001, _mouseClickPos);
} else if (messageNum == 0x100D) {
if (this->hasMessageHandler() && sendMessage(this, NM_ANIMATION_START, messageParam) != 0)
continue;
} else if (messageNum == 0x101A) {
_messageListStatus = 0;
} else if (messageNum == 0x101B) {
_messageListStatus = 2;
} else if (messageNum == 0x1020) {
_canAcceptInput = false;
} else if (messageNum >= 0x2000 && messageNum <= 0x2FFF) {
if (this->hasMessageHandler() && sendMessage(this, messageNum, messageParam) != 0) {
_isMessageListBusy = false;
return;
}
} else if (messageNum != 0x4003) {
_isKlaymenBusy = true;
if (_klaymen->hasMessageHandler() && sendMessage(_klaymen, messageNum, messageParam) != 0) {
_isKlaymenBusy = false;
}
}
if (_messageListIndex == _messageListCount) {
_canAcceptInput = true;
_messageList = NULL;
}
}
}
_isMessageListBusy = false;
}
void Scene::cancelMessageList() {
_isKlaymenBusy = false;
_messageList = NULL;
_canAcceptInput = true;
sendMessage(_klaymen, NM_KLAYMEN_STAND_IDLE, 0);
}
void Scene::setRectList(uint32 id) {
setRectList(_vm->_staticData->getRectList(id));
}
void Scene::setRectList(RectList *rectList) {
_rectList = rectList;
_rectType = 1;
}
void Scene::clearRectList() {
_rectList = NULL;
_rectType = 0;
}
void Scene::loadHitRectList() {
HitRectList *hitRectList = _dataResource.getHitRectList();
if (hitRectList) {
_hitRectList = *hitRectList;
setHitRects(&_hitRectList);
}
}
void Scene::loadDataResource(uint32 fileHash) {
_dataResource.load(fileHash);
_rectType = 2;
if (_klaymen)
_klaymen->loadDataResource(fileHash);
}
uint16 Scene::convertMessageNum(uint32 messageNum) {
switch (messageNum) {
case 0x00004004:
return 0x4001;
case 0x00000083:
return 0x100A;
case 0x044001C8:
return 0x481C;
case 0x02420480:
return 0x4818;
case 0x08004025:
return 0x100D;
case 0x04404281:
return 0x4824;
case 0x08400880:
return 0x4825;
case 0x08209081:
return 0x4823;
case 0x24000060:
return 0x1009;
case 0x42002200:
return 0x4004;
case 0x428D4894:
return 0x101A;
}
return 0x1000;
}
void Scene::clearHitRects() {
_hitRects = NULL;
}
HitRect *Scene::findHitRectAtPos(int16 x, int16 y) {
static HitRect kDefaultHitRect = {NRect(), 0x5000};
if (_hitRects)
for (HitRectList::iterator it = _hitRects->begin(); it != _hitRects->end(); it++)
if ((*it).rect.contains(x, y))
return &(*it);
return &kDefaultHitRect;
}
void Scene::addCollisionSprite(Sprite *sprite) {
int index = 0, insertIndex = -1;
for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) {
if ((*iter)->getPriority() > sprite->getPriority()) {
insertIndex = index;
break;
}
index++;
}
if (insertIndex >= 0)
_collisionSprites.insert_at(insertIndex, sprite);
else
_collisionSprites.push_back(sprite);
}
void Scene::removeCollisionSprite(Sprite *sprite) {
for (uint index = 0; index < _collisionSprites.size(); index++) {
if (_collisionSprites[index] == sprite) {
_collisionSprites.remove_at(index);
break;
}
}
}
void Scene::clearCollisionSprites() {
_collisionSprites.clear();
}
void Scene::checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam) {
for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) {
Sprite *collSprite = *iter;
if ((sprite->getFlags() & flags) && collSprite->checkCollision(sprite->getCollisionBounds())) {
sprite->sendMessage(collSprite, messageNum, messageParam);
}
}
}
void Scene::insertMouse(Mouse *mouseCursor) {
if (_mouseCursor)
deleteSprite((Sprite**)&_mouseCursor);
_mouseCursor = mouseCursor;
addEntity(_mouseCursor);
}
// StaticScene
StaticScene::StaticScene(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash)
: Scene(vm, parentModule) {
SetMessageHandler(&StaticScene::handleMessage);
setBackground(backgroundFileHash);
setPalette(backgroundFileHash);
insertPuzzleMouse(cursorFileHash, 20, 620);
}
uint32 StaticScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
leaveScene(0);
break;
}
return 0;
}
} // End of namespace Neverhood
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