aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/scene.h
blob: 5e42e3441886dfe5ed031660a8dab6499230bf6e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef NEVERHOOD_SCENE_H
#define NEVERHOOD_SCENE_H

#include "common/array.h"
#include "neverhood/neverhood.h"
#include "neverhood/background.h"
#include "neverhood/entity.h"
#include "neverhood/graphics.h"
#include "neverhood/klaymen.h"
#include "neverhood/module.h"
#include "neverhood/palette.h"
#include "neverhood/smackerplayer.h"
#include "neverhood/sprite.h"
#include "neverhood/staticdata.h"

namespace Neverhood {

class Console;

class Scene : public Entity {
public:
	Scene(NeverhoodEngine *vm, Module *parentModule);
	virtual ~Scene();
	virtual void draw();
	void addEntity(Entity *entity);
	bool removeEntity(Entity *entity);
	void addSurface(BaseSurface *surface);
	bool removeSurface(BaseSurface *surface);
	void printSurfaces(Console *con);
	Sprite *addSprite(Sprite *sprite);
	void removeSprite(Sprite *sprite);
	void setSurfacePriority(BaseSurface *surface, int priority);
	void setSpriteSurfacePriority(Sprite *sprite, int priority);
	void deleteSprite(Sprite **sprite);
	Background *addBackground(Background *background);
	void setBackground(uint32 fileHash);
	void changeBackground(uint32 fileHash);
	void setBackgroundY(int16 y) { _background->getSurface()->getDrawRect().y = y; }
	int16 getBackgroundY() { return _background->getSurface()->getDrawRect().y; }
	void setPalette(uint32 fileHash = 0);
	void setHitRects(uint32 id);
	Sprite *insertStaticSprite(uint32 fileHash, int surfacePriority);
	void insertScreenMouse(uint32 fileHash, const NRect *mouseRect = NULL);
	void insertPuzzleMouse(uint32 fileHash, int16 x1, int16 x2);
	void insertNavigationMouse(uint32 fileHash, int type);
	void showMouse(bool visible);
	void changeMouseCursor(uint32 fileHash);
	SmackerPlayer *addSmackerPlayer(SmackerPlayer *smackerPlayer);
	void update();
	void leaveScene(uint32 result);
	HitRect *findHitRectAtPos(int16 x, int16 y);
	void addCollisionSprite(Sprite *sprite);
	void removeCollisionSprite(Sprite *sprite);
	void checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam);
	// Some crazy templated functions to make the logic code smaller/simpler (imo!)
	// insertKlaymen
	template<class T>
	void insertKlaymen() {
		_klaymen = (T*)addSprite(new T(_vm, this));
	}
	template<class T, class Arg1>
	void insertKlaymen(Arg1 arg1) {
		_klaymen = (T*)addSprite(new T(_vm, this, arg1));
	}
	template<class T, class Arg1, class Arg2>
	void insertKlaymen(Arg1 arg1, Arg2 arg2) {
		_klaymen = (T*)addSprite(new T(_vm, this, arg1, arg2));
	}
	template<class T, class Arg1, class Arg2, class Arg3>
	void insertKlaymen(Arg1 arg1, Arg2 arg2, Arg3 arg3) {
		_klaymen = (T*)addSprite(new T(_vm, this, arg1, arg2, arg3));
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4>
	void insertKlaymen(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) {
		_klaymen = (T*)addSprite(new T(_vm, this, arg1, arg2, arg3, arg4));
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4, class Arg5>
	void insertKlaymen(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) {
		_klaymen = (T*)addSprite(new T(_vm, this, arg1, arg2, arg3, arg4, arg5));
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4, class Arg5, class Arg6>
	void insertKlaymen(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) {
		_klaymen = (T*)addSprite(new T(_vm, this, arg1, arg2, arg3, arg4, arg5, arg6));
	}
	// insertSprite
	template<class T>
	T* insertSprite() {
		return (T*)addSprite(new T(_vm));
	}
	template<class T, class Arg1>
	T* insertSprite(Arg1 arg1) {
		return (T*)addSprite(new T(_vm, arg1));
	}
	template<class T, class Arg1, class Arg2>
	T* insertSprite(Arg1 arg1, Arg2 arg2) {
		return (T*)addSprite(new T(_vm, arg1, arg2));
	}
	template<class T, class Arg1, class Arg2, class Arg3>
	T* insertSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3) {
		return (T*)addSprite(new T(_vm, arg1, arg2, arg3));
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4>
	T* insertSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) {
		return (T*)addSprite(new T(_vm, arg1, arg2, arg3, arg4));
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4, class Arg5>
	T* insertSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) {
		return (T*)addSprite(new T(_vm, arg1, arg2, arg3, arg4, arg5));
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4, class Arg5, class Arg6>
	T* insertSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) {
		return (T*)addSprite(new T(_vm, arg1, arg2, arg3, arg4, arg5, arg6));
	}
	// createSprite
	template<class T>
	T* createSprite() {
		return new T(_vm);
	}
	template<class T, class Arg1>
	T* createSprite(Arg1 arg1) {
		return new T(_vm, arg1);
	}
	template<class T, class Arg1, class Arg2>
	T* createSprite(Arg1 arg1, Arg2 arg2) {
		return new T(_vm, arg1, arg2);
	}
	template<class T, class Arg1, class Arg2, class Arg3>
	T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3) {
		return new T(_vm, arg1, arg2, arg3);
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4>
	T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4) {
		return new T(_vm, arg1, arg2, arg3, arg4);
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4, class Arg5>
	T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5) {
		return new T(_vm, arg1, arg2, arg3, arg4, arg5);
	}
	template<class T, class Arg1, class Arg2, class Arg3, class Arg4, class Arg5, class Arg6>
	T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) {
		return new T(_vm, arg1, arg2, arg3, arg4, arg5, arg6);
	}
protected:
	Module *_parentModule;
	Common::Array<Entity*> _entities;
	Common::Array<BaseSurface*> _surfaces;

	Klaymen *_klaymen;
	Background *_background;
	Palette *_palette;
	SmackerPlayer *_smackerPlayer;

	MessageList *_messageList;
	MessageList *_messageList2;
	int _messageListStatus;
	uint _messageListCount;
	uint _messageListIndex;
	bool _doConvertMessages;

	bool _canAcceptInput;
	bool _isKlaymenBusy;
	bool _isMessageListBusy;

	Mouse *_mouseCursor;
	NPoint _mouseClickPos;
	bool _mouseClicked;
	bool _mouseCursorWasVisible;

	int _rectType;
	RectList *_rectList;
	DataResource _dataResource;

	HitRectList _hitRectList;

	HitRectList *_hitRects;
	Common::Array<Sprite*> _collisionSprites;

	void (Entity::*_savedUpdateHandlerCb)();
	uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam &param, Entity *sender);
	int _messageValue;
	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
	bool queryPositionSprite(int16 mouseX, int16 mouseY);
	bool queryPositionRectList(int16 mouseX, int16 mouseY);
	void setMessageList(uint32 id, bool canAcceptInput = true, bool doConvertMessages = false);
	void setMessageList(MessageList *messageList, bool canAcceptInput = true, bool doConvertMessages = false);
	bool setMessageList2(uint32 id, bool canAcceptInput = true, bool doConvertMessages = false);
	bool setMessageList2(MessageList *messageList, bool canAcceptInput = true, bool doConvertMessages = false);
	bool isMessageList2(uint32 id);
	void processMessageList();
	void setRectList(uint32 id);
	void setRectList(RectList *rectList);
	void clearRectList();
	void loadHitRectList();
	void cancelMessageList();
	void loadDataResource(uint32 fileHash);
	uint16 convertMessageNum(uint32 messageNum);

    void setHitRects(HitRectList *hitRects);
	void clearHitRects();
	void clearCollisionSprites();

	void insertMouse(Mouse *mouseCursor);
};

} // End of namespace Neverhood

#endif /* NEVERHOOD_SCENE_H */