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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_SCREEN_H
#define NEVERHOOD_SCREEN_H
#include "graphics/surface.h"
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
namespace Neverhood {
class Screen {
public:
Screen(NeverhoodEngine *vm);
~Screen();
void update();
void wait();
void setFps(int fps);
int getFps();
void setPaletteData(byte *paletteData);
void unsetPaletteData(byte *paletteData);
void testPalette(byte *paletteData);
void updatePalette();
void clear();
void drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent);
void drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect);
protected:
NeverhoodEngine *_vm;
Graphics::Surface *_backScreen;
uint32 _ticks;
uint32 _frameDelay;
byte *_paletteData;
bool _paletteChanged;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_SCREEN_H */
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