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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_SCREEN_H
#define NEVERHOOD_SCREEN_H
#include "common/array.h"
#include "graphics/surface.h"
#include "video/smk_decoder.h"
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
namespace Neverhood {
struct RenderItem {
const Graphics::Surface *_surface;
const Graphics::Surface *_shadowSurface;
int16 _destX, _destY;
int16 _srcX, _srcY, _width, _height;
bool _transparent;
byte _version;
bool _refresh;
bool operator==(const RenderItem &second) const {
return
_surface == second._surface &&
_shadowSurface == second._shadowSurface &&
_destX == second._destX &&
_destY == second._destY &&
_srcX == second._srcX &&
_srcY == second._srcY &&
_width == second._width &&
_height == second._height &&
_transparent == second._transparent &&
_version == second._version;
}
};
typedef Common::Array<RenderItem> RenderQueue;
class Screen {
public:
Screen(NeverhoodEngine *vm);
~Screen();
void update();
uint32 getNextFrameTime();
void setFps(int fps);
int getFps();
void setPaletteData(byte *paletteData);
void unsetPaletteData(byte *paletteData);
byte *getPaletteData() { return _paletteData; }
void testPalette(byte *paletteData);
void updatePalette();
void clear();
void drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version,
const Graphics::Surface *shadowSurface = NULL);
void drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version);
void drawShadowSurface(const Graphics::Surface *surface, const Graphics::Surface *shadowSurface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect);
void blit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent,
const Graphics::Surface *shadowSurface = NULL);
void drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect);
void drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version);
void drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version);
void setSmackerDecoder(Video::SmackerDecoder *smackerDecoder) { _smackerDecoder = smackerDecoder; }
void queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version,
const Graphics::Surface *shadowSurface = NULL);
void blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect);
protected:
NeverhoodEngine *_vm;
Graphics::Surface *_backScreen;
Video::SmackerDecoder *_smackerDecoder;
int32 _ticks;
int32 _frameDelay;
byte *_paletteData;
bool _paletteChanged;
//
bool _fullRefresh;
RenderQueue *_renderQueue, *_prevRenderQueue;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_SCREEN_H */
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