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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef NEVERHOOD_SMACKERPLAYER_H
#define NEVERHOOD_SMACKERPLAYER_H

#include "video/smk_decoder.h"
#include "neverhood/neverhood.h"
#include "neverhood/entity.h"

namespace Neverhood {

class Scene;
class Palette;

class SmackerSurface : public BaseSurface {
public:
	SmackerSurface(NeverhoodEngine *vm);
	virtual void draw();
	void setSmackerFrame(const Graphics::Surface *smackerFrame);
protected:
	const Graphics::Surface *_smackerFrame;
};

class SmackerDoubleSurface : public SmackerSurface {
public:
	SmackerDoubleSurface(NeverhoodEngine *vm);
	virtual void draw();
};

class SmackerPlayer : public Entity {
public:
	SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag);
	~SmackerPlayer();
	BaseSurface *getSurface() { return _smackerSurface; }
	void open(uint32 fileHash, bool keepLastFrame);
	void close();
	void gotoFrame(uint frameNumber);
	uint32 getFrameCount();
	uint32 getFrameNumber(); 
	uint getStatus();
	void setDrawPos(int16 x, int16 y);
	void rewind();
protected:
	Scene *_scene;
	Palette *_palette;
	Video::SmackerDecoder *_smackerDecoder;
	SmackerSurface *_smackerSurface;
	uint32 _fileHash;
	bool _smackerFirst;
	bool _doubleSurface;
	Common::SeekableReadStream *_stream;
	bool _keepLastFrame;
	bool _videoDone;
	bool _dirtyFlag;
	int _drawX, _drawY;
	void update();
	void updateFrame();
	void updatePalette();
};

} // End of namespace Neverhood

#endif /* NEVERHOOD_SMACKERPLAYER_H */