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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/smackerscene.h"
namespace Neverhood {
SmackerScene::SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool flag1, bool canAbort)
: Scene(vm, parentModule, true), _doubleSurface(doubleSurface), _flag1(flag1), _canAbort(canAbort), _fieldDF(false),
_fileHashListIndex(-1), _fileHashList(NULL), _playNextVideoFlag(false) {
debug("SmackerScene::SmackerScene(%d, %d, %d)", doubleSurface, flag1, canAbort);
// NOTE: Merged from SmackerScene::init, maybe split again if needed (incl. parameter flags)
if (getGlobalVar(0x06C02850)) {
_flag1 = true;
_canAbort = true;
}
if (_doubleSurface) {
_vm->_screen->clear();
}
_fileHash[0] = 0;
_fileHash[1] = 0;
SetUpdateHandler(&SmackerScene::update);
SetMessageHandler(&SmackerScene::handleMessage);
}
SmackerScene::~SmackerScene() {
}
void SmackerScene::setFileHash(uint32 fileHash) {
debug("SmackerScene::setFileHash(%08X)", fileHash);
_fileHash[0] = fileHash;
_fileHashList = _fileHash;
}
void SmackerScene::setFileHashList(const uint32 *fileHashList) {
debug("SmackerScene::setFileHashList(...)");
_fileHashList = fileHashList;
}
void SmackerScene::nextVideo() {
debug("SmackerScene::nextVideo()");
_fileHashListIndex++;
if (_fileHashList && _fileHashList[_fileHashListIndex] != 0) {
uint32 smackerFileHash = _fileHashList[_fileHashListIndex];
if (_vm->_res->getResourceTypeByHash(smackerFileHash) != 10) {
// Not a Smacker file
sendMessage(_parentModule, 0x1009, 0);
return;
}
_fieldDF = getSubVar(0x00800410, smackerFileHash);
if (!_fieldDF) {
setSubVar(0x00800410, smackerFileHash, 1);
}
if (_fileHashListIndex == 0) {
_smackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, smackerFileHash, _doubleSurface, false));
} else {
_smackerPlayer->open(smackerFileHash, false);
}
} else {
sendMessage(_parentModule, 0x1009, 0);
}
}
void SmackerScene::update() {
if (_playNextVideoFlag) {
nextVideo();
_playNextVideoFlag = false;
}
Scene::update();
}
uint32 SmackerScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0009:
if ((_fieldDF && _flag1) || (_canAbort && _flag1))
_playNextVideoFlag = true;
break;
case 0x000C:
if (_canAbort)
sendMessage(_parentModule, 0x1009, 0);
break;
case 0x3002:
_playNextVideoFlag = true;
break;
}
return messageResult;
}
} // End of namespace Neverhood
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