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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/staticdata.h"
namespace Neverhood {
StaticData::StaticData() {
}
StaticData::~StaticData() {
}
void StaticData::load(const char *filename) {
Common::File fd;
if (!fd.open(filename))
error("StaticData::load() Could not open %s", filename);
fd.readUint32LE(); // magic
fd.readUint32LE(); // version
// Load message lists
uint32 messageListsCount = fd.readUint32LE();
debug(3, "messageListsCount: %d", messageListsCount);
for (uint32 i = 0; i < messageListsCount; i++) {
MessageList *messageList = new MessageList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
MessageItem messageItem;
messageItem.messageNum = fd.readUint16LE();
messageItem.messageValue = fd.readUint32LE();
messageList->push_back(messageItem);
}
// WORKAROUND for a problem in two of the game's message lists:
// the message lists used when Klaymen is drinking the wrong potion
// have as a last element the animation itself (message 0x4832).
// However, when processMessageList() reaches the last element in a
// message list, it allows player input, which means that the player
// can erroneously skip these potion drinking animations. We insert
// another message at the end of these lists to prevent player input
// till the animations are finished
if (id == 0x004AF0C8 || id == 0x004B5BD0) { // wrong potion message lists
MessageItem messageItem;
messageItem.messageNum = 0x4004; // set Klaymen's state to idle
messageItem.messageValue = 0;
messageList->push_back(messageItem);
}
_messageLists[id] = messageList;
}
// Load rect lists
uint32 rectListsCount = fd.readUint32LE();
debug(3, "rectListsCount: %d", rectListsCount);
for (uint32 i = 0; i < rectListsCount; i++) {
RectList *rectList = new RectList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
RectItem rectItem;
rectItem.rect.x1 = fd.readUint16LE();
rectItem.rect.y1 = fd.readUint16LE();
rectItem.rect.x2 = fd.readUint16LE();
rectItem.rect.y2 = fd.readUint16LE();
uint32 subItemCount = fd.readUint32LE();
rectItem.subRects.reserve(subItemCount);
for (uint32 subItemIndex = 0; subItemIndex < subItemCount; subItemIndex++) {
SubRectItem subRectItem;
subRectItem.rect.x1 = fd.readUint16LE();
subRectItem.rect.y1 = fd.readUint16LE();
subRectItem.rect.x2 = fd.readUint16LE();
subRectItem.rect.y2 = fd.readUint16LE();
subRectItem.messageListId = fd.readUint32LE();
rectItem.subRects.push_back(subRectItem);
}
rectList->push_back(rectItem);
}
_rectLists[id] = rectList;
}
// Load hit rects
uint32 hitRectListsCount = fd.readUint32LE();
debug(3, "hitRectListsCount: %d", hitRectListsCount);
for (uint32 i = 0; i < hitRectListsCount; i++) {
HitRectList *hitRectList = new HitRectList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
HitRect hitRect;
hitRect.rect.x1 = fd.readUint16LE();
hitRect.rect.y1 = fd.readUint16LE();
hitRect.rect.x2 = fd.readUint16LE();
hitRect.rect.y2 = fd.readUint16LE();
hitRect.type = fd.readUint16LE();
hitRectList->push_back(hitRect);
}
_hitRectLists[id] = hitRectList;
}
// Load navigation lists
uint32 navigationListsCount = fd.readUint32LE();
debug(3, "navigationListsCount: %d", navigationListsCount);
for (uint32 i = 0; i < navigationListsCount; i++) {
NavigationList *navigationList = new NavigationList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
NavigationItem navigationItem;
navigationItem.fileHash = fd.readUint32LE();
navigationItem.leftSmackerFileHash = fd.readUint32LE();
navigationItem.rightSmackerFileHash = fd.readUint32LE();
navigationItem.middleSmackerFileHash = fd.readUint32LE();
navigationItem.interactive = fd.readByte();
navigationItem.middleFlag = fd.readByte();
navigationItem.mouseCursorFileHash = fd.readUint32LE();
navigationList->push_back(navigationItem);
}
_navigationLists[id] = navigationList;
}
// Load HallOfRecordsInfo items
uint32 hallOfRecordsInfoItemsCount = fd.readUint32LE();
debug(3, "hallOfRecordsInfoItemsCount: %d", hallOfRecordsInfoItemsCount);
for (uint32 i = 0; i < hallOfRecordsInfoItemsCount; i++) {
HallOfRecordsInfo *hallOfRecordsInfo = new HallOfRecordsInfo();
uint32 id = fd.readUint32LE();
hallOfRecordsInfo->bgFilename1 = fd.readUint32LE();
hallOfRecordsInfo->bgFilename2 = fd.readUint32LE();
hallOfRecordsInfo->txFilename = fd.readUint32LE();
hallOfRecordsInfo->bgFilename3 = fd.readUint32LE();
hallOfRecordsInfo->xPosIndex = fd.readByte();
hallOfRecordsInfo->count = fd.readByte();
_hallOfRecordsInfoItems[id] = hallOfRecordsInfo;
}
// Load TrackInfo items
uint32 trackInfoItemsCount = fd.readUint32LE();
debug(3, "trackInfoItemsCount: %d", trackInfoItemsCount);
for (uint32 i = 0; i < trackInfoItemsCount; i++) {
TrackInfo *trackInfo = new TrackInfo();
uint32 id = fd.readUint32LE();
trackInfo->bgFilename = fd.readUint32LE();
trackInfo->bgShadowFilename = fd.readUint32LE();
trackInfo->dataResourceFilename = fd.readUint32LE();
trackInfo->trackPointsName = fd.readUint32LE();
trackInfo->rectListName = fd.readUint32LE();
trackInfo->exPaletteFilename2 = fd.readUint32LE();
trackInfo->exPaletteFilename1 = fd.readUint32LE();
trackInfo->mouseCursorFilename = fd.readUint32LE();
trackInfo->which1 = fd.readUint16LE();
trackInfo->which2 = fd.readUint16LE();
_trackInfoItems[id] = trackInfo;
}
}
HitRectList *StaticData::getHitRectList(uint32 id) {
if (!_hitRectLists[id])
error("StaticData::getHitRectList() HitRectList with id %08X not found", id);
return _hitRectLists[id];
}
RectList *StaticData::getRectList(uint32 id) {
if (!_rectLists[id])
error("StaticData::getRectList() RectList with id %08X not found", id);
return _rectLists[id];
}
MessageList *StaticData::getMessageList(uint32 id) {
if (!_messageLists[id])
error("StaticData::getMessageList() MessageList with id %08X not found", id);
return _messageLists[id];
}
NavigationList *StaticData::getNavigationList(uint32 id) {
if (!_navigationLists[id])
error("StaticData::getNavigationList() NavigationList with id %08X not found", id);
return _navigationLists[id];
}
HallOfRecordsInfo *StaticData::getHallOfRecordsInfoItem(uint32 id) {
if (!_hallOfRecordsInfoItems[id])
error("StaticData::getHallOfRecordsInfoItem() HallOfRecordsInfo with id %08X not found", id);
return _hallOfRecordsInfoItems[id];
}
TrackInfo *StaticData::getTrackInfo(uint32 id) {
if (!_trackInfoItems[id])
error("StaticData::getTrackInfo() TrackInfo with id %08X not found", id);
return _trackInfoItems[id];
}
} // End of namespace Neverhood
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